Twowolves
Explorer
Psion said:I see getting rid of skill points is sloppy and a step backwards to a more inflexible game when it comes to character definition.
You want to make a shortcut for GMs, fine. But for my purposes, replacing skill points with a simple advancement scheme is inadequate.
I'm with Psion on this one. The trend to "streamline" skills seems more like "devolution" to me. In fact, I wish they had gone the other way with 3.5, in that in addition to a synergy bonus at 5 ranks in some skills, they should have had additional things you could do at certain skill rank thresholds, like levels of mastery. Too many skills (especially the "trained only" skills) give too much benefit for a 1 rank dip, at least IMO.
IMC, we have a dwarven wizard with a high Int. One rank in Appraise and he can nail just about anything made of metal or stone (gold and jewels, what else do you really care about?). He also put 3 or 4 ranks in Craft Weaponsmithing and Craft Armorsmithing as just a little background filler, and he's already way better than the cleric and paladin in the group, both of which worship a god that includes metalsmithing in his portfolio! With benchmarks for minimum skill ranks, it would encourage people to stick with some skills beyond the 1 or 2 point dip.