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Pathfinder 1E Pathfinder Sneak Peeks Part 2 (New thread)

dm4hire

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Forked from: Pathfinder Sneak Peeks (Old thread)

I was asked to start a new thread as the other one was getting pretty long and tended to get derailed on occassion. I was keeping everything on the initial post up todate and will keep it going as best I can in this thread.




It has been discovered that some sneak peek pics were post on twitter of the proof copy for the final version of Pathfinder. You can find them at these links:

Weapons Page
Magic Armor
Race Pictures
Paizo Staff sorting through pages

An attendee, Pathfinderwiki, posted on their twitter page pictures of Jason Bulmahn holding the final PF book at Paizocon.

Front
Back


Paizo has previews for the revised classes which you can find on their Blog.

Points of interest (will try to keep this up to date)
Favored Class appears to be gone or changed (not confirmed but not mentioned in dwarf writeup).
CMB is still in but appears to have changed, but not sure how.
Giant, orc, and goblin subtypes.
135 Pages of spell descriptions
Each race gets its own page of description, except humans who appear to get three. (based on race layout for dwarf and table of contents listing for races).
Four pages of sample traps based on table of contents.
Erik Mona dropped a hint about feats pointing out that the chapter is 6 pages longer in the final than the beta.
Fighter Preview posted on Paizo's blog
Sorcerer Preview posted on Paizo's blog
Ranger Preview posted on Paizo's blog
Goblin Dog and Auroch in Bestiary!
Humanoid [giant] confirmed!
Favoured enemy (and terrain, too) is iterative again.
Init bonus for favoured terrain is now full instead of half.
Tracking stays an integral part of the skill
Ranger's Caster level and animal companion are at level -3 instead of 1/2.
Ranger gets Better spell progression
Cleric Preview posted on Paizo's blog
Concentration is casting on the defensive equal to 15 + double the spell's level.
New feats that allow opponents to 5’ when you do (confirmed as Step Up feat)
Channel Energy remains but now you choose either to affect undead or heal with it.
Turn Undead is a feat
Clerics get stabilize as an at will
Domains offer both spells and abilities with spell selection being changed around for the domains
Four levels of illumination concerning light and darkness
Removing ailments, such as curse, works like dispel with cleric making check against DC
Deeper darkness blocks darkvision
Light effecting spells affect not only the immediate area, but also affect the area outside of the spell effect within a short distance
Quoted Jason Bulmahn on changes to defensive casting
Paladin sneak peak posted on Paizo's blog
Bonus Bestiary spoilers found concerning monsters.
Bard song, or Performance, now works a number of rounds per day equal to 4 + their Charisma modifier and gain an additional 2 rounds per day for every level beyond first.
Extra Performance feat grants additional uses.
Performance starts off as a standard action, then move action, and finally at higher levels can be done as a swift action.
Maintaining a performance is a free action, meaning that the bard can keep up a performance and still cast spells, move, and make attacks.
d8 hit points.
Bards get a spell without having to have a Charisma high enough to grant a bonus spell of a given level.
Bardic Knowledge now grants a bonus to all Knowledge skills equal to 1/2 the bard's level (minimum +1) and allows the bard to make any Knowledge skill check without having ranks in it.
Well-versed grants a flat +4 bonus on saves against other bardic performances, as well as sonic and language-based spell effects.
Lore master is granted at 5th level and it allows the bard to take 10 on any Knowledge skill check. In addition, once per day he can take 20 on a Knowledge skill check. As he gains levels, he can use this secondary ability multiple times per day as well.
Versatile Performance, gained at 2nd level, allows the bard to substitute his Perform bonus for the bonus of two other skills, depending on the type of Perform.
Preview pics from Bestiary on Paizo's Blog.
Druid preview posted on Paizo's Blog.
Fly is a skill
Size modifies the Fly skill.
2nd preview from Bestiary on Paizo's Blog.
Monk preview posted on Paizo's Blog.
Stunning fist is cool.
Monks get better AC.
Monks get more feats.
Monks have better BAB but only when flurrying.
Monks gain Daily Quivering Palm.
Monks are Combat Maneuver masters.
Jason Bulmahn's comments about Monk changes added to thread.
*Barbarian preview posted on Paizo's Blog


Paizocon attendees have been posting their gleaned tidbits:
All races may choose their own favored class.
Half-Elves may choose two favored classes.
Half-Orcs, Half-Elves, and Humans have a +2 bonus to a single ability score, and no penalties. Yes. Half-Orcs.
Jason Bulmahn previewed a change with the Barbarian in a thread here that spoke on Rounds of Rage and Rage Powers staying constant. This has made it into the final version.
Clerics receive domain spells again much like in 3.5, but also retain certain Domain Powers at (typically) levels 1, 6, and 8.
The Cleric's domain spell list now incorporates spells from other sources, such as the previewed Fireball.
A Monk's flurry base attack bonus is now based off of the Fighter progression (Good). It is unknown how their normal base attack bonus will function.
Paladins may use their Detect Evil much faster, instantly knowing who is evil.
Paladins have a new mechanic called Mercy that they get at 3rd level and every few levels after. Each time they get it they may choose a type of condition (such as fatigue, nausea, etc.) and will be able to remove that when they use their Lay on Hands onto someone. Their ability to remove disease and the like is also factored into this.
Paladin's smite evil works similarly to before, except it is target based instead of round based. A Paladin may choose a single evil target that they may gain their smite evil bonus against until that opponent is dead. This bonus doubles if the enemy is an evil outsider, undead, or evil dragons. During their smite, they also bypass their target's DR.
Wizards do# do not need to pay as much anymore to add spells to their spellbooks. It will only cost 10 GP to add a 1st level spell to the book, and scales upwards from there to a maximum of 800 GP for a 9th level spell.
All bloodline powers, domain powers, school powers, etc. are now located in their respective Class area. Less flipping around.
There are a ton of Feats, many of which were previewed by Jason Bulmahn in certain threads and include various ways to improve Criticals, bypass DR, and other effects. A lot of these are Fighter (many high-level) based.
Perception has been simplified, the five-sense differentiation being all but removed from its calculations.
The Weapons table received a new column focusing on abilities of the weapon, such as Trip, Reach, etc. This will make it easier to reference the weapons.
All Medium and Heavy Armors have had their AC increased by 1.
Mithril weapons count as silver for bypassing damage reduction. This is so one does not have to use a weapon with -1 to damage to bypass it.
Though Mithril armor still counts as one weight category lower, it does not do so for the purposes of proficiency. Thus Mithril Full Plate is treated as Medium armor, but the wearer will still need Heavy Armor Proficiency to use it properly.
Poisons do not always activate immediately, some may wait hours or even days before affecting the target, and can damage them a day at a time (for a rather slow and painful death).
Crafting is still based off a skill check, as in the Beta, and is normally low. Lowering the time or missing requirements can make this higher, failing by a lot can create a cursed item.
No level adjustments for races, at least in the core book and sounds like in the Bestiary as well.

Third Party Products
Adamant Entertainment will be releasing "Tome of Secrets" which will include new versions of the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord.
KromeDragon will be doing an adventure path based in Osirion which will be free. (Note: may not be a 3PP)
Rite Publishing is doing the first patronage project for Pathfinder called Coliseum Morpheuon.
Louis Porter Jr. Design, in association with Devil’s Workshop, will be releasing supplements for NeoExodus, starting with Races of NeoExodus. LPJ will also be releasing free initiative cards. As well as an Adventure Planner.
The Gift is the first of three modules set in Kaidan: a Japanese Ghost Story setting being released by Gamer Printshop.
 
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Continuing with the Monk preview Jason Bulmahn was found to have this to say about the changes over on Paizo's boards:

Jason Bulmahn said:
Hey there all,

Couple of comments before I get back to my monster stat crunching.

1. The monks BAB and HD were not changed for a wide variety of reasons, many of which have already been mentioned here. One of the biggest was the compatibility issue. All of the monk-ish feats and pclasses were designed with 3/4 BAB in mind and changing this would mess with their balance. On top of this the monk was identified as the class that came with certain limitations, but had a number of focused ways to get around them (hence the feats that you see, and the BAB increase with flurry). The class dipping specter also reared its head during the design, as has been mentioned earlier.

2. The +9/+9/+4/+4 comes from the fact that the monk's attacks at 8th level function as if the monk had Two Weapon Fighting and Improved Two Weapon Fighting (granting two additional attacks with the off-hand, one at full BAB, one at -5). This progression continues to add attacks as the monk gains levels.

3. That's "weenah"... like a carnival barker would say. Not at all like Justin Timberlake would say.. with a box.

4. Concerning what is in the box... who knows. Anything could be in the box, that is the wonder of "Thing in a Box".

5. There have been some concerns over the monks split focus. This is quite intentional. The goal here is to have a monk that is versatile and quite capable in different situations. I think Sajan shows that off rather well, instead of being a one trick pony.

6. The CMB and CMD are correct. The number of feats is correct. The selection of feats for his level is correct.

That is all for now... Hope that helps clear some things up.

Jason Bulmahn
Lead Designer
Paizo Publishing
 



So Flurry of blows is not a unique ability but just Twfing now?
(as the feats don't stack anmd the penalty stays -2 like the feat).

I'm a little surprised that the Monk is better than the Fighter at TWfing. He needs to buy a +Str item. Make the Amulet +3 (to make Valeros). Get Vital Strike (qualifies by level 15).
That would definately increase his damage (double it).
 

Aye the new monk is fairly serious. I am not sure how I feel about the BaB increase on flurry. I thought the 3.x version was powerful enough IMO. I am however excited about the possibility of adding armor enchantments to bracers of armor. But all in all I cannot wait to sit down with these rules. My group is eagerly awaiting this release.

love,

malkav
 

Nice summary. Thanks for posting these!



PS: Isn't the Ranger's caster level progression at -3 instead of -1 (or 1/2)?

It's been awhile but I might have missed a correction. I'll try to remember to weed through the threads over on Paizo and double check tonight.
 


It's been awhile but I might have missed a correction. I'll try to remember to weed through the threads over on Paizo and double check tonight.

Their Animal Companion will be at -3, I think (that was the case in a proposed change to the Beta originating from Jason, as I recall). Not sure about spells, though.
 

Both are at level -3 for the ranger. I found the references in the blog and updated the entry in my compilation in the intial post for this thread.

Something that hasn't been discussed in this or the old thread, but I thought should be mentioned, is that some of the 3PPs have started spoiling their products by at least posting what the products will entail. Of special interest so far, at least in my opinion, is "The Tome of Secrets" which is suppose to have previews showing up next week. Here's the initial post with the remainder of the thread being found here.

Gareth-Michael Skarka said:
Adamant Entertainment is pleased to announce that our first licensed product for The Pathfinder Roleplaying Game will be available via PDF and mail order, as well as at GenCon, on August the 13th, with world-wide distribution to game and book stores to follow this Fall.

The Tome of Secrets is a collection of advanced and optional rules for players and game masters, and includes:
  • 8 new classes, including the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord.
  • Rules for character occupations (what your heroes did before they were heroes).
  • A system for character drawbacks, fleshing out your heroes with flaws.
  • New rules for The Pathfinder Roleplaying Game, including Chases, Morale, Stunts, and more!
  • Game Master tools including a random adventure generator, a monster modifier, and a generator capable of creating over one million magic items!


We're currently running a pre-order special, where customers will have the book shipped to them immediately after the go-live date, and will receive a complimentary PDF of the book emailed to them (direct from the GenCon exhibitor's hall) on the 13th!

Go to our website for more information.

I noted this as it seems to be the first 3PP product that will offer Pathfinder alternatives to popular classes.

I also listed some more 3PP items in the intial post section so be sure to check there.
 
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