Alzrius
The EN World kitten
I like the change to specialization myself. Still makes use prohibited spells pretty prohibited, but doesn't put a blanket THOU SHALL NOT CAST!! clause on them.
Agreed. The loss of an entire school of magic - let alone two schools - always seemed too severe to me, given the relatively minor bonuses you gained when you specialized. Making prohibited spells just be harder to learn seems much better (granted, I'd add in another penalty, like taking a -1 penalty to your caster level with such spells, but this is still far and away better than just banning them outright).
Hand of the Apprentice...meh. +11 to attack at 10th level doesn't seem that sexy. Why would I attack with a +3 club when I have....you know....spells?
Probably when you're in one of those situations where your spells are expended, or you don't have any useful ones prepared, I suppose. I like it as a fall-back ability so that wizards can now make a relatively useful martial attack, without having to close to melee range.
The only other thing I'm annoyed at, and really its a pretty minor thing, was making the metamagic ability a x/day ability, instead of spell level/day thing.
To me its a little counterintuitive to say you can do this 2/day....but what I mean is either 1 metamagic level 2/day or 2 metamagic levels 1/day.
Just say you get two free metamagic levels per day and call it a day.
But otherwise the mechanic should help keep the lower levels spells useful as you go to higher levels.
I agree that they should have just broken it down by spell levels/day, but since that's what it works out to anyway, the description problem isn't really an issue.