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[Pathfinder] The Fog of War

kinem

Adventurer
As something hot and fast barely misses his head, Jon has a horrible thought. The strange wounds. We need to act fast! At least, these cultists seem quite mortal.

He will move to flank with Piedra if he can, otherwise just taking another swing, as he cuts down another cultist.

[sblock=ooc]19 to hit, 12 damage; if flanking, add +2 to hit and +3 sneak attack damage[/sblock]
 

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Shayuri

First Post
(How far are we from these guys?)

The spry little gnomeling spies the hurtling hammer-like something, and squeaks in alarm as she scurries out of its way. When echoes of the blast fade, she emerges from behind a crag of rock, singed but not badly.

(Ref save: 21 Roll Lookup for 4 damage. Current HP: 13/17)

"They have magic weapons!" Mellisande pipes in her high, girlish voice. "Lets get 'em!"

No bigger than a human child, she darts out and holds her hands towards the man who'd thrown the magic hammer, with her fingers touching in such a way so as to make a loop. The air around her cools, and her wild hair is tossed in a chill breeze that gusts around her for a moment. Her skin seems to fade to a papery white, even as mist erupts in the 'loop' of her fingers and starts sinking rapidly to the ground.

She lifts that mist to her mouth and blows. Like tiny frigid comet, it streaks through the air, leaving a thin trail of snowflakes in its wake as it bears down on that most impertinent of foes!

(OOC - use move to get within range, then use Ray of Frost at grenade dude. Roll Lookup 19 to hit, ranged touch, 4 damage (these figures assume Point Blank Shot range.)
 

Mark Chance

Boingy! Boingy!
First Blood (Round 2)

In the continuing drama of my life, the current episode involves a young lady blowing through a four-way stop to ricochet off a truck and into the front end of my car. If life gets more interesting around here, I may have to seek therapy. :)

Originally Piedra was going to try to intimidate or subdue the thugs. However, once the fight breaks out, he decides that the best tactics are to finish it as quickly as possible. Fighting with two weapons, a quick one-two, results in a lot of muttering, a deep cut in the nearest thug from the waraxe and the mace hitting nothing but air. The thug goes down hard under the waraxe's bite. More blood puddles on the nearly frozen ground. "mutter mutter, this will teach you to pick on someone your own size, mutter thugs mutter mutter"

As something hot and fast barely misses his head, Jon has a horrible thought. The strange wounds. "We need to act fast! At least, these cultists seem quite mortal." Jon tries to flank an enemy with Piedra, but the dwarf's deadly axe makes that task impossible for the moment. Nevertheless, Jon's weapon strikes true, and another of men falls.

Sam tries to shield himself from the magical mace these cultists threw at him but was a little to slow and is badly hurt by flying bits of metal.

"Rovagug Damm and Blast you fiends!" he cries and quickly fires an arrow at the one called Stahl hoping to kill him before he can throw the mace again. However it's a poor shot as the arrow flies higher than he expected in this strange place. Fortunately, Sam's aim proves good enough. His arrow cuts across the side of Stahl's head, taking a bit.

"Ak!" Stahl cries out. "My ear!"

Frightened by the noise and blast the monkey on Sam's shoulder leaps away and runs towards the nearest tree.

The two prisoners closest to where the party appeared scramble away from the thugs. The third lunges to his feet and grabs a shovel, raising it high over head, making ready to attack one of his would-be killers.

[sblock=Question]
Q: How far are we from these guys?
A: Not sure. :) I'm kind of abstract right now because I don't feel like drawing up a map. The party is within 30 feet of the closer group of soldiers.
[/sblock]

The spry little gnomeling spies the hurtling hammer-like something, and squeaks in alarm as she scurries out of its way. When echoes of the blast fade, she emerges from behind a crag of rock, singed but not badly.

"They have magic weapons!" Mellisande pipes in her high, girlish voice. "Lets get 'em!"

No bigger than a human child, she darts out and holds her hands towards the man who'd thrown the magic hammer, with her fingers touching in such a way so as to make a loop. The air around her cools, and her wild hair is tossed in a chill breeze that gusts around her for a moment. Her skin seems to fade to a papery white, even as mist erupts in the 'loop' of her fingers and starts sinking rapidly to the ground.

She lifts that mist to her mouth and blows. Like tiny frigid comet, it streaks through the air, leaving a thin trail of snowflakes in its wake as it bears down on that most impertinent of foes! The ray hits Stahl in the chest. His thick coat freezes and cracks, and the man staggers and shudders.

"They're devils! Devils!" he cries.

In the next instant, Sam's monkey is racing back toward Sam, leaving the treeline as quickly as possible. A half-dozen men spring into view, all of them armed with strange weapons similar to those wielded by the thugs. Loud cracks!, flashes, and puffs of smoke follow. Three thugs jerk as if powerfully struck and then fall motionless to the ground.

What started as a graveside execution now turns into a route. The thugs who appears to be in charge orders the retreat, and the survivors start to run away from the new arrivals and the adventurers. Their path of retreat is toward a rise on the opposite side of the field.

All of the thugs took double moves to get away from their attackers. They're all still in missle weapon range. Of course, you can also pursue if you wish.

[sblock=Combat Block]
Initiative Order: Partisans, Thugs, Piedra, Jon, Sam, Prisoners, Mellisande
Piedra: uninjured
Jon: uninjured
Sam: 9 lethal.
Mellisande: 4 lethal; shield
Thugs (8): Stahl injured (6 hp), 6 dead.
Prisoners (3)
Partisans (6)
[/sblock]

[sblock=Dice Rolls]
Sam's Arrow Damage: 1d8=2.
[/sblock]
 

ghostcat

First Post
Having droped his thug, Piedra start to move to attacked the nearest thug when he sees the armed men spring into view. His heart sinks. The party may have been able to handle the original thugs but there is no way they can handle the reinforcements. Almost immediately he cheers up as he sees the new men attacking the thugs.

Before he can recover from his surprise, the original thugs run off and Piedra quickly concludes that there is no way he could keep up should he try to chase them. Yet he is well aware that they have distance weapons that can do serious harm to the party. Deciding to encourage the thugs to keep running: Piedra drops his weapons, draws and loads his light crossbow and fires at the leader. His shot is true and in the next instant the leader has a crossbow bolt sticking out of his chest near to his heart

[sblock="OOC"]Actions:
I think I have this right. If not, ignore the attack.

Drop weapons - Free Action,
Draw Crossbow - Move Action (can be combined with a move action as per Page 135 note 3)
Load Light Crossbow - Move Action (see above)
Fire light crossbow at leader (1d20+5=22, 1d8=7) - standard action.
[/sblock]
 

kinem

Adventurer
"They're devils! Devils!" he cries.

I knew it! Jon looks around wildly for the summoned devils about which the cultist was shouting, but he doesn't see any.

He is startled when new cultists appear, and attack the others with their strange weapons! Must be a rival faction. If they fight among themselves, perhaps they think we too might be cultists. This deception might be our only chance to survive.

Jon sheathes his greatsword and picks up one of the magic crossbows dropped by the cultists he'd killed. What to say now? "Praise the devils?" But what if these ones are demon worshippers?
 

Andor

First Post
Sam moves near to Mellisande and grasps the simple wooden holy symbol he wears about his neck as he whispers a brief prayer. A gentle wave of white and green light washes out from him and it's healing energy heals her wounds and help close his. HP 12 + 5 =17

[sblock=occ] Channeling positive enrgy for 1d6 healing in a 30' radius. Channel Positive energy (1d6=5) [/sblock]
 

Shayuri

First Post
The fleeing thugs were quickly out of range of her magic, but Mellisande couldn't resist leaving them something to remember her by.

"Here, something for your trip!" she yells, and lifts her own crossbow to her chin to look down its sights. She raises it up, then remembers the strange lightness here, and lowers it a bit...and lets fly!

(To hit: 22 Roll Lookup )
(Damage: 3 Roll Lookup )

Then she looks over at Sam and grins.

"Thanks!"
 


Mark Chance

Boingy! Boingy!
The thugs continue their retreat, quickly disappearing up and over a low hill. The party and the new arrivals send attacks down range. Another thug drops.

Jon sheathes his greatsword and picks up one of the magic crossbows dropped by the cultists he'd killed. What to say now? "Praise the devils?" But what if these ones are demon worshippers?

As Jon picks up the magic crossbow, the new arrivals turn their weapons toward him. The prisoner who grabbed the shovel steps between the two groups.

"They helped us, Joseph," he says. "Grab them." He points to the other prisoners. Several of the new arrivals move forward, slinging their magic crossbows over their shoulders. "You two: Get the dropped weapons. We need to move quickly."

The shovel-bearer turns to the party.

"Praise be to God for your timely arrival. I am Andrew. These are my friends. The Nazis will be back. It'd be best if we were gone by the time they returned."

OOC: Pausing here for PC responses.
 

kinem

Adventurer
Jon kicks the dead men into the pit as he tries to understand what these new cultists are up to.

"Yes, thank the gods. I am Jon. As you see, we are ready to slaughter those who do Not See. We ... have come a long way to help."
 

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