Last I looked at Pathfinder (which was a while ago), I recalled looking at the classes and getting a "gee, these are all over the place" feeling. Barbarians had some kind Iron-Heroesish token pool that they could expend to do things like get a free bite attack. It felt eclectic and kind of directionless. Even if we're avoiding 4e's hard-coded role-orientation, I'd still like to have an idea of what a barbarian brings to the table.
Has there been some streamlining since then?
There has been... but we haven't been posting every final change to the Beta to the public. It's important to remember that the PF RPG is still in its Beta playtest, and will be for a couple more weeks. We're deep into the analysis of the playtest feedback, from the messagboards and from our own in-house playtests, and there's been a LOT of feedback to go through. And even though we're still gathering the last bits of data before we nail things down and send the book over to editing in a month or so, I can say this: the final game will be closer to compatibility with 3.5 than the Beta is. Not everything in the Beta works, and in some cases, experimenting with options only showed us how elegant and strong a 3.5 (or even 3.0) design element really was.
In the end, though, all I can ask is that folks check out the final rules when they release this Gen Con. If the game works for you, great! If you still prefer 3.5, also great! As it turns out, we'll still be printing adventures and sourcebooks that are compatible for both systems, so even if you don't switch to Pathfinder RPG, there'll still be options for 3.5 gamers. (We'll be releasing a conversion booklet, in any event, to help folks make the transition from 3.5 to PF RPG, or to help transition PF RPG products to 3.5.)
I suppose that, in the end, the best preview for what kind of game we're hoping to make PF RPG be is to look at the adventures and sourcebooks we've been doing in Pathfinder's Adventure Path and our other products; if we can't keep making products with those sensibilities and design philosophies, then we failed at the PF RPG.
Anyway... like I said above, we're getting close to the end of the playtest. If there's still something about the Beta you'd like to see changed (or would like to NOT see changed), please post on the playtest threads at paizo.com. Or alternatively, shoot me an email at
james.jacobs@paizo.com with your concerns. I can't guarantee a response to every email... but I can guarantee they'll all be read and if the concern's something that hasn't been addressed already I'll make sure Jason hears about it.