Mad Hamish
First Post
As far as healing goes
- generally it's a bad tradeoff doing healing during combat. It's probably most necessary at very low levels and more effective either when you get heal or when you have abilities where you can heal people without eating up your major actions. There are always cases when you might need to dump an emergency cure on somebody because they've just taken a critical or something similar but normally you're better off doing something else.
- wands of cure light wounds are o.k. for in combat healing at very low levels and very good for out of combat healing at any level. It takes time but between combats it normally doesn't matter much.
- If you have witches, bards, rangers, paladins or inquisitors they can do some healing and a group with a lot of them will be o.k. for post combat recovery.
- A paladin can take a lot of pressure off from in-combat healing by laying hands on themselves, an Alchemist can take some pressure off with the right discovery as well.
- Summoners and casters who do summoning spells can reduce the need for in-combat healing if they use their summoned creatures or Eidolons effectively. and there are some summoned creatures who can heal.
- Wizards, Magus, summoners and sorcerors can do a bit if they're willing to take Infernal Healing, it heals 10 hp over a minute cure light maxes out at 8-13 so it's comparable, Infernal Healing Greater cures 40 hp over 10 rounds but it's a 4th level spell.
- the party might need to do more to restrict the opposition (they can't cause damage if they can't get to you) and depending on how you run magic item acquisition they might have to buy more consumables or put more of a priority on defensive items over offensive items
- generally it's a bad tradeoff doing healing during combat. It's probably most necessary at very low levels and more effective either when you get heal or when you have abilities where you can heal people without eating up your major actions. There are always cases when you might need to dump an emergency cure on somebody because they've just taken a critical or something similar but normally you're better off doing something else.
- wands of cure light wounds are o.k. for in combat healing at very low levels and very good for out of combat healing at any level. It takes time but between combats it normally doesn't matter much.
- If you have witches, bards, rangers, paladins or inquisitors they can do some healing and a group with a lot of them will be o.k. for post combat recovery.
- A paladin can take a lot of pressure off from in-combat healing by laying hands on themselves, an Alchemist can take some pressure off with the right discovery as well.
- Summoners and casters who do summoning spells can reduce the need for in-combat healing if they use their summoned creatures or Eidolons effectively. and there are some summoned creatures who can heal.
- Wizards, Magus, summoners and sorcerors can do a bit if they're willing to take Infernal Healing, it heals 10 hp over a minute cure light maxes out at 8-13 so it's comparable, Infernal Healing Greater cures 40 hp over 10 rounds but it's a 4th level spell.
- the party might need to do more to restrict the opposition (they can't cause damage if they can't get to you) and depending on how you run magic item acquisition they might have to buy more consumables or put more of a priority on defensive items over offensive items