Paths of Legend: The Azgundi Tournaments

The Adventurer's Guild Tavern

A hush comes across the room and the light grows dim...everyone feels it more than senses it and they soon realize that they are the only ones who can...the other occupants of the tavern seem to be moving in slow motion, oblivious to...whatever it is.

Aleera clutches her head, as if in pain, "The Dagger...it...it has chosen a wielder...someone has it."

Meanwhile, the centaur's eyes glow an off-white, the pupils becoming pits of blackness against the glow.

Within Aodhan's mind...

A voice...one that hasn't disturbed Aohdan for months...not since Silvergard...

The assassins come...for you, and for the one he is meant to protect. Protect him...they will take him if you don't...use him to get to her...should they get to her...all will be lost.

Aohdan sees Renaldo glowing softly. The voice continues...

She bears the blood of dragons...hers is the blood of the cure. She must also be protected...hers is the blood...of the dragonborn.

Aohdan now sees Shayuri glowing softly...then the glow fades.

The light fades from Aohdan's eyes. The light and sound of the room return to normal. Renaldo notes that Dominic seems not to have noticed anything, just like the rest of the tavern's patrons.
 

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Aohdan's face grows serious, and he leans in close so as not to be overheard. "I offer you a warning, sir. That mercenary in the line earlier, he has some associates- an older orcish fellow seems to be their leader. They intend to deliberately cheat, disqualifying themselves, but maiming other contestants so that their elite fellows have an easy path to lordship." Aohdan waits to see the man's reaction.

Renaldo listens with calm resolve to the centaur, though it is obvious he is greatly intrigued by the information by the eyebrow that raises clear to his scalp line ... practically. he is about to respond when the room goes weird to Aohdan, though Renaldo is completely oblivious to the effect.

]ooc[
The assassins come...for you, and for the one he is meant to protect. Protect him...they will take him if you don't...use him to get to her...should they get to her...all will be lost.


'He?' the assassin is supposed to protect? or was that supposed to be 'you are supposed to protect' ?
 
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Valen springs to Aleera's side. Although his concern for her is obvious on his lean features, his words are in his typical gruff, business-like tone. "Do you know who it is, lass?"
 

When Aohdan comes to, all humor is washed from his face. "The situation has changed, there can be no doubt now." Aohdan points to Renaldo and Shayuri. "These two are to be included in our coterie. I vouch for them without hesitation." Aohdan pauses a moment. "Let us assure ourselves of our absolute privacy, there is more I would tell. We have reason to fear unfriendly ears."
 

"Well, if ye say so... Anyways, Ah'm happy someone gets serious about our situation. Ye be all greetin's and formal salutations, and not be listenin' to this dwarf. Maybe a bigger one makes ye hear" The dwarf grumbles, mostly for his own.
 


I am re-posting to show the fact that renaldo did indeed see the room change:

Renaldo listens with calm resolve to the centaur, though it is obvious he is greatly intrigued by the information by the eyebrow that raises clear to his scalp line ... practically. He is about to respond when the room goes weird and Aleera speaks of a dagger, "what is this? a dagger that chooses?"
The look of confusion is only momentary as his hand goes instinctively to his hilt ... and like Aohdan, humor evaporates suddenly like a drop of water in a blacksmith's forge. He looks to the centaur to see his reaction to the visual illusion.
 
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Alaric says "Oh, he just does that sometimes. Nothin' to be alarmed about" with a completely straight face, though his tone suggests a hint of sarcasm. "Let's go talk privately for a moment." He starts leading the others to another room.
 

Adventurer's Guild Tavern - Private Room

The group retires to a small meeting room often used by adventuring groups to plan missions. It features a round table with ten chairs. The table itself is adorned with a carved map of Azgund, with a glass surface covering the map.
 

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