Paths of Legend - Tragedy at Silvergard

Estelle looks around the entire area, at the tragedy of the horses to down into the base of the quarry itself, "Ugh! That's just disgusting. Do you think all those people down there are the walking dead like the ones that attacked us?" A shudder rips through her body as she clutches her hands tight to her stomach. "Those things give me the creeps."
 

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Alaric grimaces, then after a brief look around, hearing the others' comments, he adds "Well, there's some kind of necromancy afoot, but I don't know what could've done it. We should check the foreman's building and look around for any signs of trespassers." He walks over toward the foreman's office carefully, drawing his dagger and looking for signs of zombies or other trouble.
 

Corath listens to the others. Slowly, understanding dawns. "These people did not choose this fate? It was chosen for them?"

If, as the druid says, we were the target...

For the first time ever in the others' experience with Corath, they see emotion...a cold, soul-deep rage...sweep over her. She stalks fluidly after Alaric. "I will help you." Over her shoulder, she demands of the paladin and cleric, "Can redemption be granted to these people?"
 

Aohdan's brown coat shivers at the change in the metal two legger. Even in so alien a being, the psychic effect impacted him on an intimate level. He looked hopefully at Norali and William, his eyes begging for a positive answer. "To have one's body corrupted so hideously, it is beyond understanding. Surely some greater power abhors whats been done here?"
 

"Ma'be if we find tha bastard tha' did this, we could "extract" some answers! " Muzdum said 'Extract' in such way, that it sounded like he was to poke that persons eyes out.
 

Johen lets the others reply to Corath's question despite knowing the answer. He follows Alaric to the foreman's house, shortspear in hand.

He looks through any opening and listens for any suspect noises. If nothing suspect is found he will push the front door suddenly and raise his shortspear in front of him.

In the meantime, Highflyer circles around, high in the air.
 

OOC: Horror movie moments abound. :] Enjoy!

Norali is taken aback by Corath's intensity, "I...I don't know. I don't think so."

Valen

Valen finds tracks near Orin's wagon. One set is that of a human, apparently running away from the quarry. Two other sets appear to not be human, or possibly a human intentionally dragging their feet.

Aohdan

Scanning the area, Aohdan sees several workers on the scaffolding in the quarry itself, slowing moving up toward the group. A sudden flash of pain erupts in his head and words form in his consciousness, "She is on the edge." As the pain subsides, he sees Estelle dangerously close to the quarry's edge.

Muzdum and William

The donkey is ill at ease again and begins to move away. It seems to be reacting, not to the unnatural creatures, but to Muzdum.

Estelle

At the quarry's edge, watching the workers below, Estelle hears a murmuring, whispering voice, "Blood...blood...blood is life. Feast upon the innocent and find eternal life. Just one step...one step forward. And live forever."

Alaric, Corath and Johen

The foreman's office is silent as the grave. The pudgy foreman himself sits at his desk, unmoving. His skin is stretched tightly across his bones, giving him the look of a cadaver. Fresh blood forms a raccoon mask around his eyes, as if he had tried to claw out his own eyes. He speaks, his voice oddly sibilant through jagged teeth, "You brought thissssssssssss!" He rises, his bloody fingertips coming into view, twisted into claws. OOC: Roll initiative!
 
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"Wha's wrong with this thin'?" Muzdum asks, when the donkey starts walking away. "Come back here!" Muzdum shout, before adventuring a short run toward the animal.
 


Estelle cautiously takes one step backwards, her hands defensively up in front of her. "Uhhh, does anybody else hear that creepy voice? We should get out of here now!" She turns and notes the retreating Donkey and a slight disturbance around the foreman's office.
 

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