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[PbP] Big Trouble in the Tzin

OOC: OK -- my computer screws up and suddenly everybody has posted!


Horax and Berwan, Spot checks please (Wis untrained if you don't have it).

Berwan, the script you recognize easily -- it's Dwarven script, but not the Dwarven language, nor is it Gnome. As far as you know this narrows it down to Orc and Goblin, but you couldn't make a reliable guess either way.

OOC: I'll come to what's upstairs later, we have to decide what to do about Grog since Sir Osis hasn't been here... shall we just assume that we can fit him in later?
 

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Berwan
Tallarn said:
"It seems as though this is quite a complicated moment here. May I ask why you are in this building? And who is that making all the noise, in the armour? Does anyone know the identity of anyone else in here?"
No, no, and not really. Who are you?




(OOC - did i get the money (and pass the int check)?

Spot - 8 + 0 = 8 - /OCC)
 

Berwan, see above for Int check result. :) Marak said:

"That's quite a big bag. I only found some personal money, and this bag, which seems much smaller than you indicated."

and fished in his bag, then handed you the money pouch you gave to the hobgoblin earlier.

Horax, are you doing anything to wake the hobgoblin?
 

Marak

"My name is Marak de Vries." *bows* "I was passing by in the street when I heard a noise in this house. The door was open, so I came in to investigate. I found some people and the hobgoglins, already dead and unconscious, so I bound the unconscious one and found this letter. Then you came in, with the kobolds."

[Since I'm lying again, Bluff roll 3+10=13]
 

randomling said:
Berwan, see above for Int check result. :) Marak fished in his bag, then handed you the money pouch you gave to the hobgoblin earlier.

[So I got away with it? I get to keep 100gp of it, and gave him back 400gp? Excellent! I'll go update my character again]
 

Horax and Berwan, Sense Motive checks please.

Marak, you took the money successfully.

OOC: I'm going to assume we can fit Grog in later for the sake of moving the game along


Gruchet, upstairs are four rooms: a large bedroom, a smaller bedroom, a tiny study and a privy. None seems particularly unusual, though you notice the master bedroom is rich and in good repair, but the smaller bedroom and little study are much more poorly furnished. All the rooms are empty (of people, I mean).
 



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