• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[PbP] EoM game: the graduates of Bluetower Academy

Inkar keeps the box of Liquid Mana. "If need tell me I give no wait," he says.

All that... water. He thinks. He did not like the idea of being on a ship, but neither did he want to be swallowed up by the oncoming waves.

Fly is good!
 

log in or register to remove this ad

"Very well, I can infuse each of us with the ability to fly. It will only last around 40 minutes but that should be sufficient to get us to the ship - if it is a ship," Amisel comments. "This will most likely tap me out. I will leave it to one of you to guide us and signal the ship. Do any of you have any clairvoyant ability to be sure that's a ship? I would be must unhappy to travel that far and find out it is not. Plus, I believe this may be a one way trip."

Amisel will begin with himself, then Inkar, Elwent, and finally Kera [that way her duration will last the longest] casting Fly at 2nd level of ability. That will give us Fly 40ft. for 40 minutes. This will leave Amisel with 2 spell points remaining and 3 cantrips remaining.
 

"Bah, I can command the winds to take me there myself," Elwent boasts, "and I can return as well. Give me your sight spell, if you want me to go investigate." He crosses his arms and narrows his eyes in thought. "I can come back and get you if it's safe ... or should we just all go together?

"Or, if you want a signal, I can call forth a light ... "
 

"It might best to let Elwent check things out before we all head to the boat. A signal might scare them away, or something. Maybe they have another small boat that they can send over here so we don't need to waste all our mana. Even if they don't, if they head closer to us we can get aboard more easily.

This ought to let you see better in the dark. It will magnify the fires of your eyes so all things apear brighter - but you'll still need some light.
"


Cast Sight 1 (low light vision, 50 minute duration) on Elwent. MP 19/29.
 


OOC: Yes, I'll fly out, and I'll cast Infuse Creature with Air at 3rd level on myself (saving Amisel some points, and leaving me at 8/23). It adds +60' at average maneuveribility - I'm reading that as meaning flight of 90' average ... does that sound right?

Anyway, I'll get close enough to check it out, then go back to report. If everyone else wants to fly along a ways behind, that might be good (considering the island is disappearing anyway), but just make sure you've got a light or something so I can find you again - I can signal you with a light when I'm coming back.
 

Inkar finds the pleasure of flying irresistable, though he wishes for his feet to be next to the ground again. He takes out one of the Liquid Mana vials and passes it to Amisel. You take. Have magic power again!
 
Last edited:

"Very well, I will invoke Fly upon Kera, Inkar, and myself in that order. We will follow behind you in flight. Kera, can you provide a shaded light, one that Elwent can see when he gets close but not one that causes the ship to veer off thinking they're too close to land." Amisel said.

"Thank you Inkar for the mana, I will heal anyone that still needs it then cast Fly to the three of us," nodding to Kera and Inkarr as he spoke."Then I will drink this 'mana.'



Amisel will spend his spell points healing those that still need it, saving enough for the casting of the three fly spells. Then he will drink the mana potion.
 

When you drink the mana potion you regain 20 mp, but take 2 temporary points of INT damage (lowering your mp possible total).
(Sorry, this is about the only way I could think to balance these potions. If the INT damage is healed, you'll lose the 20mp you just gained. If there aren't any mp to lose (you've already cast the spells), the INT won't be healed.)

The storm makes flying difficult, but you manage. When you approach the lights, you see that they are indeed the lights of a ship. The lights are coming from two globes set on short poles fore and aft. They look magical. The ship seems to be a standard longship, but there is no sign of a crew or other inhabitants. The sails are furled and the oars are not out. There is no sign of life at all. A door leads into the aft cabin, and there is a hatch into the hold from the deck.
 

Inkar lands on the boat. The boat's motion makes him sick and he pukes over the side. "BWARRRRRGH!" He wipes the remainder of the vomit with his hands. The now more green looking Half-Orc says, Go Down?
 

Into the Woods

Remove ads

Top