Round 1!
Gertrude: Guards Norynth.
Titus: Guards Norynth.
Oren: As soon as you realize you are under attack, you dash up the nearest tree (to the southeast). You don't have time to get your armor on, but figure that you won't need it in the tree anyway, hopefully.
Kerith: You ready an action to fire your crossbow at the first enemy you see within range.
Michelle: You ready an action to fire a magic missile at the first enemy you see within range.
Foran: You ready an action to fire your crossbow at the first enemy you see within range.
Unknown Assailants: Your opponents dash into view, heading straight towards their chosen targets. They look vaguely like big cats, but a bit like dogs too. The most salient feature at the moment is their sharp-looking teeth and claws.
As number 1 charges into view, Foran and Kerith's crossbows twang in unison. Foran's bolt flies true, striking the beast in the foreleg. A moment later, a magic missile from Michelle swerves unerringly around Norynth and slams into the creature, blasting out a small chunk of flesh. (Initiatives reset to 10, turns will occur in random order each round)
#1: Charges at Norynth, ignoring the pain of its wounds and tearing at him wildly with its teeth but not making damaging contact.
#2: Charges at Kerith, biting him in the arm and causing light damage.
#3: Goes for Gertrude, biting at the mastiff and failing to penetrate the dog's barding.
#4: Charges at Buttercup, biting the poor mule and leaving a long gash in her side.
#5: Charges at Michelle and tearing her with its teeth for very minor damage. This beast seems larger and tougher than the others.
Norynth: You attack the creature that is attacking you with your bastard sword, but you hit nothing but air.
Grimbard: You are faced with momentary indecision as the companions closest to you are both attacked and wounded. Then you decide to help Michelle because she looks so much more helpless than Kerith. You move up to and attack the thing, but your axe is untrue and misses.