[PbP] The Heroes of Silleria

Kerith will ready his crossbow, staying close to the group, and shoot at the first creature to appear.
 
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As the animals begin to panic, Oren will attempt to climb up a tree and hide, between ten and twenty feet off the ground. He will bring his armor up with him, and put it on (carefully, so he has time to stop and stay still if he needs to keep out of view) if he has time. He'll toss a dagger down at the first hostile thing to come within thirty feet of him.

If he can't get up to a safer perch, he'll try to stick to the center of the group, ready to fight defensively with anything that approaches.
 
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COMBAT BEGINS!

Initiative:

22 Gerturde
19 Titus
16 Oren
15 Kerith
12 Michelle
11 Foran
10 Unknown Assailants
9 Norynth
6 Grimbard

battle map:
Code:
[color=white]
*                                                *
                               @
      1        @                        2

          @             @                @    @

                /                  \               
                                         @
3
                   N     t					
 @                              K
            @    g
                               G
                                        @
                         ^^        
           @        F           M
                                                                 
                          O
                      
                   p b
                              @                  @
        @
                \@                 /       @
                                                 5                 
                                                                  
                 4             @        @                         
                                                    
              
*                                                *
[/color]

* = corner of map (If my count is correct, the map is 50x30, or 250' wide x 150' high)
^^ = campfire
@ = tree

/ \ = limit of campfire's illumination

\ / (Note that you cannot see reliably outside this radius unless you posess darkvision.)

G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith
t=Titus g=Gertrude b=Buttercup p=Pony
numbers represent monsters for clarity's sake (I attack monster #1, etc...)

OOC: I hope the map doesn't look too jumbled. You can locate monsters outside the firelight only approximately, but they are not attempting to be silent so you know roughly where they are. If you cannot see them, you cannot fire missiles reliably or use targeted magic. Grimbard, of course, has no problem. I am assuming your steeds (such as they are) are tied or hobbled for the night.
 
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(awaiting Norynth, Grimbard, and Foran's actions before posting results. Wll assume they attack any beastie in range if they don't post. 24hour countdown begins now!)
 

Am I in a tree or not? (Not clear on how much time there was to prepare before the combat). If yes, actions as planned. If no, I'm going to try to hide behind Buttercup for cover against the dreaded Number Four.
 

(You have just woken up and gotten oriented on the situation. I assumed your post was going to apply to your first round of action. You should be able to reach the tree and climb during your turn, but it will be difficult to climb dragging your armor. Grimbard was on watch, so I assume he spent the time he had since noticing something was happening making sure you were all awake.)
 
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Round 1!

Gertrude: Guards Norynth.

Titus: Guards Norynth.

Oren: As soon as you realize you are under attack, you dash up the nearest tree (to the southeast). You don't have time to get your armor on, but figure that you won't need it in the tree anyway, hopefully.

Kerith: You ready an action to fire your crossbow at the first enemy you see within range.

Michelle: You ready an action to fire a magic missile at the first enemy you see within range.

Foran: You ready an action to fire your crossbow at the first enemy you see within range.

Unknown Assailants: Your opponents dash into view, heading straight towards their chosen targets. They look vaguely like big cats, but a bit like dogs too. The most salient feature at the moment is their sharp-looking teeth and claws.
As number 1 charges into view, Foran and Kerith's crossbows twang in unison. Foran's bolt flies true, striking the beast in the foreleg. A moment later, a magic missile from Michelle swerves unerringly around Norynth and slams into the creature, blasting out a small chunk of flesh. (Initiatives reset to 10, turns will occur in random order each round)

#1: Charges at Norynth, ignoring the pain of its wounds and tearing at him wildly with its teeth but not making damaging contact.
#2: Charges at Kerith, biting him in the arm and causing light damage.
#3: Goes for Gertrude, biting at the mastiff and failing to penetrate the dog's barding.
#4: Charges at Buttercup, biting the poor mule and leaving a long gash in her side.
#5: Charges at Michelle and tearing her with its teeth for very minor damage. This beast seems larger and tougher than the others.

Norynth: You attack the creature that is attacking you with your bastard sword, but you hit nothing but air.

Grimbard: You are faced with momentary indecision as the companions closest to you are both attacked and wounded. Then you decide to help Michelle because she looks so much more helpless than Kerith. You move up to and attack the thing, but your axe is untrue and misses.
 

"By Moradin's Beard!"

OOC: Grimbard will continue attacking foe #5. He'll move to the nearest foe once he defeats #5.
 

(Oren will attempt to get as close to creature 5 as he can along the tree branches, attempting to be as covert as possible... If he can't get within twenty feet in the trees, he'll drop and move to flank with Grimbard, fighting defensively until the situation changes substantially.)
 

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