(OOC: Family not quite well yet, but asleep

)
ROUND 2!
Initiative:
22 Gerturde
19 Titus
16 Oren
12 Buttercup
10 Michelle
10 Kerith
10 Foran
10
Unidentified Beasts With Big Teeth
9 Norynth
6 Grimbard
battle map for beginning of round 2:
Code:
[color=white]
* *
@
@
@ @ @ @
/ \
@
1
N t 2
@ K
@ 3g
@
^^
@ F GM
5
p b
4 @<O @
@
\@ / @
@ @
* *
[/color]
@<O = indicates character in the tree
G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith
t=Titus g=Gertrude b=Buttercup p=Pony
numbers represent monsters for clarity's sake (I attack monster #1, etc...)
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Results of round 2:
Gertrude: attacks the beast attacking her, bit it dodges aside at the last moment, evading her.
Titus: Sees his master is in trouble and runs over to attack #1, but has no more luck than Gertrude did.
Oren: You climb along a tree branch, attempting stealth. You don't think you were heard. You manage to get within 15' of #5, directly to the south of it. Your branch is about 8' off the ground and is starting to get too thin to climb along any further.
Buttercup: Lashes out at #4 with her hooves, but misses. She is tied for the night and cannot move.
Michelle: You take a 5' step back and pause to assess the situation before casting your spell (initiative reset to 5)
Kerith: You step back, gently drop your crossbow, and yank out your trusty rapier.
Foran: (You can load
and shoot your crossbow this round, if you don't move. I'll assume that's what you meant to do unless you state otherwise. Let's say you attack #5 since it's the toughest looking one and it's reasonably close) (firing into melee)You load and fire your crossbow at #5. Despite the rapid movement of the combat, your bolt flies true - as if Fharlong himself had set it upon the right path - and lodges lightly in the creature's left shoulder.
Enemies:
#1: Attacks Norynth with teeth and claws, hitting with the bite and one claw. Blood gushes from a deep wound in his belly, but he is still in fighting condition. Norynth is moderately wounded.
#2: steps toward Kerith and attacks him, hitting with both claws. Kerith is heavily wounded.
#3: attacks Gertrude, but the thick barding protects the animal.
#4: attacks Buttercup again, ignoring the mule's feeble attacks. The bite connects, ripping off a patch of skin. The mule is now lightly wounded. (OOC: mules get lots of hp! interesting...)
#5: attacks Grimbard, hitting him with one claw for minor damage.
Norynth: You swing your bastard sword down on #1 in a tremendous overhead chop, slicing it almost in half. It goes down bleeding from the devistating wound. You quickly direct Titus to assist Gert.
Grimbard: Catching #5 offguard, you get in a severe slash with your Dwarven Axe. The thing still looks disturbingly healthy, though.
Michelle: You complete your turn by blasting #5 with a magic missile. A few splatters of fur and blood go flying off into the darkness as your energy missile makes contact.
Grimbard: