[PbP] The Heroes of Silleria

Kerith will take a 5 ft. step back FIRST, drop his crossbow, and draw rapier.

[OOC: Can we get an updated map?]

{edited for player stupidity.}
 
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Michelle steps back to give Grimbard more room to swing. "Thanks, Grim" She says as she summons up another bolt of fury, waiting a second to see how everyoen is faring. "Can you handle this one yourself? The others are in trouble."

OOC: 5' step out of melee, Delay until I'm right after the last person.
Magic missile vs Foe #5 if Grimbard doesn't seem to be able to handle it easily, or vs the Foe of whoever seems to need the most help (Probably Foe #4 if continues attacking Buttercup)
 

OoC:Terribly sorry, I have been very ill. In the future I will stagger to the comp and let you know, fever notwistanding.
I will continue to attack Beast #1 with my Sword,
directing Titus to attack the Creature fighting Gert.

As soon as it is killed (Dice Gods willing), I will move to the one attacking Gertrude as well.
 

Uriel_fire_of_Heaven said:
OoC:Terribly sorry, I have been very ill. In the future I will stagger to the comp and let you know, fever notwistanding.

OOC: it's going around... My one-year-old son has been having a terrible time with the stomach flu this weekend. I'll post action results when I get a bit more time, as well as an updated map. Sorry!
 

(OOC: Family not quite well yet, but asleep :) )

ROUND 2!

Initiative:

22 Gerturde
19 Titus
16 Oren
12 Buttercup
10 Michelle
10 Kerith
10 Foran
10 Unidentified Beasts With Big Teeth
9 Norynth
6 Grimbard

battle map for beginning of round 2:
Code:
[color=white]
*                                                *
                               @
               @                         

          @             @                @    @

                /                  \               
                                         @
                   1
                   N     t      2	
 @                              K
            @   3g
                                
                                        @
                         ^^        
           @        F          GM
                                5                                 
                           
                      
                   p b
                     4        @<O                @
        @
                \@                 /       @
                                                                   
                                                                  
                               @        @                         
                                                    
              
*                                                *
[/color]

@<O = indicates character in the tree

G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith
t=Titus g=Gertrude b=Buttercup p=Pony
numbers represent monsters for clarity's sake (I attack monster #1, etc...)

--------------------------
Results of round 2:

Gertrude: attacks the beast attacking her, bit it dodges aside at the last moment, evading her.

Titus: Sees his master is in trouble and runs over to attack #1, but has no more luck than Gertrude did.

Oren: You climb along a tree branch, attempting stealth. You don't think you were heard. You manage to get within 15' of #5, directly to the south of it. Your branch is about 8' off the ground and is starting to get too thin to climb along any further.

Buttercup: Lashes out at #4 with her hooves, but misses. She is tied for the night and cannot move.

Michelle: You take a 5' step back and pause to assess the situation before casting your spell (initiative reset to 5)

Kerith: You step back, gently drop your crossbow, and yank out your trusty rapier.

Foran: (You can load and shoot your crossbow this round, if you don't move. I'll assume that's what you meant to do unless you state otherwise. Let's say you attack #5 since it's the toughest looking one and it's reasonably close) (firing into melee)You load and fire your crossbow at #5. Despite the rapid movement of the combat, your bolt flies true - as if Fharlong himself had set it upon the right path - and lodges lightly in the creature's left shoulder.

Enemies:
#1: Attacks Norynth with teeth and claws, hitting with the bite and one claw. Blood gushes from a deep wound in his belly, but he is still in fighting condition. Norynth is moderately wounded.
#2: steps toward Kerith and attacks him, hitting with both claws. Kerith is heavily wounded.
#3: attacks Gertrude, but the thick barding protects the animal.
#4: attacks Buttercup again, ignoring the mule's feeble attacks. The bite connects, ripping off a patch of skin. The mule is now lightly wounded. (OOC: mules get lots of hp! interesting...)
#5: attacks Grimbard, hitting him with one claw for minor damage.

Norynth: You swing your bastard sword down on #1 in a tremendous overhead chop, slicing it almost in half. It goes down bleeding from the devistating wound. You quickly direct Titus to assist Gert.

Grimbard: Catching #5 offguard, you get in a severe slash with your Dwarven Axe. The thing still looks disturbingly healthy, though.

Michelle: You complete your turn by blasting #5 with a magic missile. A few splatters of fur and blood go flying off into the darkness as your energy missile makes contact.



Grimbard:
 

(We all set for round 3? And did I miss with my crossbow bolt in Round 1?)

On his turn, Kerith will try to stab with the rapier at a vital area on #2, then use the rest of his movement to retreat toward the fire.
 
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Michelle swears VERY unladylike and moves carefully around the one attacking Grimbard, trying to flank it while staying out of its reach (Move 5' away from it and then circle at a distance, and close in from its side, making sure I don't move so long that I loose my attack), trying to get into flanknig position with Grimbard.
Michelle's now feeling rather drained and doesn't know how many more energy missiles she'll be able to fling, so she draws her silvered dagger as she moves, and strikes out at the beast once she's behind it.

OOC: I've got two 1st lvl spells left.

And damit.. My magic missile is my only offensive spell that'll work..
Charm Person and Daze (My other 'battle' spells) only work On Medium or smaller HUMANOIDS.. DAAARGH!

Think of it, I don't gain any 2nd lvl spells for 3 more lvls, and only 1 0-lvl and 1 1st lvl spell before then. oh well, the price I pay for being able to cast said spells over.. and over... and over...
I'll have to take Ray of Frost or Flare at lvl 2, and then learn Burning Hands or Hypnotism when I get to lvl 3...
Well, I guess I now know my spell list for lvls 1, 2, and 3..
 



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