ROUND 3!
Initiative:
22 Gerturde
19 Titus
16 Oren
12 Buttercup
10 Kerith
10 Foran
10
Unidentified Beasts With Big Teeth
9 Norynth
6 Grimbard
5 Michelle
battle map for beginning of round 3:
Code:
[color=white]
* *
@
@
@ @ @ @
/ \
@
t
N
@ 2
@ 3g K
@
^^ M
@ F G
5
.<O
p b .
4 @ @
@
\@ / @
@ @
* *
[/color]
@<O = indicates character in the tree
G=Grimbard F=Foran N=Norynth M=Michelle O=Oren K=Kerith
t=Titus g=Gertrude b=Buttercup p=Pony
numbers represent monsters for clarity's sake (I attack monster #1, etc...)
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Results of round 3:
Gertrude: bites ferociously at beastie #3, (
critical hit!) tearing a huge chunk of flesh from the thing's neck. It teeters, but somehow manages to continue standing. Its howl of pain echos off the trees.
Titus: Heeds Norynth's command and charges the badly wounded #3, finishing Gert's work neatly and crunching the creature's exposed windpipe, killing it. The little terrier looks very proud of himself.
Oren: You hurl your dagger (into melee, sneak attack), but to your profound disapointment, the large beast steps aside at the last moment, still apparently unaware of your presence, and the dagger thunks neatly into the earth next to it. You draw your next dagger, hoping it still hasn't noticed you.
Buttercup: Starts to panic, eyes rolling madly. She lashes out again with her hooves at #4, and manages to pin the creature under her as she lands with her entire body weight. There is a sort of sickening
crunch as the monster's bones are crushed. It manages to survive the blow, but only barely.
Kerith: (yes, you missed in R1) You attack #2 with your rapier, but miss badly. You suffer a twinge of doubt about whether you're really ready for this whole
adventure thing, since all you ever seem to do is get beat up. You retreat back to the fire, but suffer an AoO. Luckily, your speed saves you and you make it to the fire safely. Perhaps it will be afraid of the blaze?
Foran: You see that Kerith is in trouble, and load and fire your crossbow at #2. The shot goes wide, though, and you hear it
thunk into a tree trunk somewhere beyond the firelight.
Big Bad Monsters:
#1: dead
#2: Looks leerily at Kerith next to the fire, then decides to head for Michelle instead, and charges at her. Luckily, she hears it coming and turns in time to dodge its mouthful of teeth.
#3: dead
#4: whimpering in pain, the thing pulls its broken body off the ground and starts limping south out of the firelight.
#5: sees that its pack is not doing well, and growls in anger. Suddenly, it rises up to its full height, and performs a grotesque maneuver. The skin of its face seems to detach from the flesh beneath, revealing the muscle, bone, and tendon of its head. If that were not disturbing enough, it screams out the same high-pitched howl you have been hearing in the night. The combination of the two actions combines to supernatural effect, effecting the party as follows:
Gertrude: unaffected
Titus: is
scared and turns to flee.
Oren: is
scared and cowers in the tree, feeling safe there.
Buttercup: is
scared, and starts tugging at her ropes madly.
Pony: is
scared, and starts tugging at his ropes as well.
Kerith: is
scared, and turns to flee, but is not so unaware as to run into the fire.
Foran: is
scared, and turns to flee.
Norynth: unaffected
Grimbard: is
scared, and turns to flee.
Michelle: is
scared, and turns to flee.
OOC: I'm glad I didn't have them
all use their scare ability as they approached. That would have been bad.
Norynth: Seeing your pack kill #3, you go for the next best thing: #2. Charging to get there and still be able to attack, you manage to hit the thing for an amazing amound of damage. The critter cries out, but without the skin trick, it isn't really scary.
Grimbard: you flee in magical terror, straight away from #5 as fast as you can.
Michelle: you flee in magical terror, straight away from #5 as fast as you can, but with enough wit to dodge the inevitible attack from #2.