[PbP] Treasure Hunt - Emerald DMing

Now that you are all free, you can take a look around. The slave hold is about two-thirds of the length of the galley, from the bow to about one-third of the way to the stern. One hatch leads to the deck. The only other exit is the huge hole torn open at the bow.

You are all wearing your basic traveling clothes, but your boots and cloaks are gone, taken by the slavers. You are all starting to feel cold.
 

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I will move toward the hatch that leads up onto deck. For us to run aground like this, there must be no-one conscious up there, but maybe there will be stores of warmer clothing - maybe even food!
 

Cattivo: You try to push open the hatch. I moves a couple of inches and then hits something very solid. If you attempt to peer out of the hatch, all you can see is a couple of feet of rain swept deck.
 

Does the hatch appear to be chained or locked down somehow?

1. If so, and I can get at the lock, I'll call for the keys.

"Reinert! Bring the keys so I can get us up on deck!"

OR

2. If there's no lock, I'll assume there's something big and heavy on the hatch and return to the hull, where I'll say:

"No way out onto deck. I suggest we get out onto the beach and take a look around there."
 


Cattivo: You find no evidence of a lock and come to the conclusion that something big and heavy has fallen across the hatch.

Jarrad: As you walk to the hole in the galley you are met with renewed blast of bone-chillingly cold air and driving rain. You see a gray world.

The ship ran aground on a beach. On this side of the beach, craggy rocks and cliffs rise 40 or 50 feet. The cliff descends as it continues down the beach, until it's no more that a line of rocks a few feet high at the far end.

The sky is blackly overcast, but it is still daytime. The wind is sharp and fierce, blowing rain droplets so hard that they feel like hailstones.

And, out there on the beach, perhaps 30 feet from the galley, staggering up and down the beach, is Hafkris. He has his longsword at his side; he's marching like a soldier on parade, singing grotesque sailor-songs, which you can hear whenever the wind shifts in your direction.
 

I follow Jarrad out of the hole in the galley.

When I see Hafkris, I immediately look around for somewhere to hide. If he seems to notice me, I run away as best I can.

If he does not notice me, I move up next to Jarrad and say:

"Perhaps we should find weapons. And food. And warm clothes. And a nice, hot bath ... but weapons, first."
 

I am assuming that Jarrad stopped at the hole in the hull when he saw Hafkis, to discuss your options.

The beach is too narrow to have any hiding places. Due to the darkness of the hold Hafkris can not see you as long as you stay in the ship. As soon as anyone leaves the ship, Hafkris will spot you.
 

[OOC: I assume I am in no condition to cast a spell?]

"Maybe we could wait until he is facing the other way and then all rush him at once?"
 

Reinert searches the hold as best as he can for weapons, or other useful items. Perhaps we could use the shackles as primitive clubs or sheilds. After finding what he can, Reinert joins the others at the hull breach.

"The four of us ought to be able to take him. He looks pretty f*cked up. When he turns around, lets rush him!"
 

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