[PbP] Treasure Hunt - Emerald DMing

"Were you two not being a bit harsh?"

"Before you go on stripping the man, as I anticipate you two will, allow me to stabalize this man of his wounds. No-one should die for simply being a fool, they should be nurtured and educated. You must understand this, true?"

And, as that question was meant rhetorically, but wasn't meant to sound so, Cid bends over and will make attempts to stabilize Hafkris.
 

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Hearing that the combat is over, I emerge from the hull, brandishing a piece of wood and trying to look eager to help,

"Right, let's eee to ... oh, you've already finished."

(OOC: bluff check? :D )
 

"He might be a better listener now too, Cid, in case you need to preach to someone." says Reinert.

I do want to search the body, though neither his weapon nore armor interests me. Next I want to check out the deck of the ship. Does there appear to be a way to climb up there from the outside?
 
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Jarrad scowls at the new arrival.
"We certainly required thou's arm in combat," he says.

Jarrad takes the longsword. "I take the sword as I am skilled with it. The armor would do me good in combat. If you do not object..." Not bothering to see how the rest vote he will start stripping the armor as soon as the cleric attempts to heal the half-orc.

"We will have many questions to ask him. After that I suggest stripping him and leaving him to the tide and crabs."
 

Cid: You are able to stabilize Hafkris's wounds. He is no longer bleeding, but is still unconscious.

Cattivo: You now have a club.

Reinert: You search the body, the only other thing he had on him in addition to his armor and longsword, is a dagger. There is a way up to the deck from the beach. When you climb to the deck you see a typical Korinn Archipelago galley. It is about 60 feet long, with 10 two-man oar benches down each side. Obviously, it carries a rowing complement of 40 men plus a captian and a steersman. The galley had a single mast. The sail was furled when the squall hit, and the mast snapped to come crashing down on deck mere minutes before the ship ran aground. Two hatches are on the deck. The forward hatch is covered by the mast.

Jarrad: You are now wearing the studded leather armor and brandishing a longsword.
 

"Well someone can take his dagger," Jarrad says.
"So shall we prepare him for questioning? Thou I doubt the half-orc knows much. Their race is only concerned with breeding and eating and killing."
 
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Reinert would have taken the dagger upon searching the body. "This will be useful for me" he says.

Reinert grimmaces as he climbs onto the galley. He is very ugly, even for a dwarf. His nut-brown skin is deeply furrowed, as though he gained weight after his wrinkles set. But his body is strong & agile. He mubbles "give me a warm hole in the ground before a ship's deck any day." Then he shouts at the others: "there's another door here on deck. I'm going to check it out. Come rescue me if I start to drown!"
 

Reinert: You now have the dagger. You open the aft hatch.

The aft hatch opens into a small aft hold. This hold is in no better shape than the forward hold. The collision with the boulders to starboard tore open a huge part of the galley's hull here and the bottom of the hold is swamped with sea-water. This hold is still partly in the water.

You also see in the hold:

Four broken barrels which have spilled wine and ale everywhere.

Dozens of sacks of grain, soaked with wine, ale, seawater, and rainwater

A broken case that contains a heavy crossbow and 50 quarrels of arrows

A chest
 


"Some food, yes, & even better: Beer! But I don't know if it's salvagable. Come on up here, big boy - the armor can wait! There's a crossbow for your too."

I head for the chest. I don't have my tools, but I check as best as I can for traps. If I find them I'll try to disarm. If not, I'll try to open.
 

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