PC Creation Limitations

28) Psionic classes only
29) All PCs play as children, using d20 aging effects
30) (as in my pbp starting up now) All Old or Venerable characters who have retired from adventuring
31) All characters have 12 levels of fighter and 28 ability points. Players must use core and supplemental material to build the strongest, most competitive combatants.
32) (also in my pbp) Characters are on a plane with restricted magic, alignment restrictions, etc.
 

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33) All players create 4 PCs. The first adventure will be the "trials" to see who joins the group. There is 1 position each open for the 4 iconic roles. Additional slots are availble until the number of slots equals the number of players.
34) All PCs must be a small race.
35) All classes must be from Book of Nine Swords or Tome of Magic.
36) All PCs must work for a library.
37) Each player is given a secret for their PC that they may not reveal to anyone else and are told to build a PC around that secret. All PCs have the same secret.
 




39) All PCs are from the same village, which has been cut off from the rest of the world for longer than any of the PCs can remember (including the one who had to be difficult & play an elf).

I've done #12, though it didn't run long enough to see how it went.
 


All bards. Each must specialize in a different instrument.

All one alignment ( I vote chaotic neutral!)

No two consecutive levels may be taken in the same class.

You must gain a flaw every time you gain a feat.
 

Are we still counting?

40. Every character must declare and adopt a different role or niche: Action hero, Arcane hero, Divine hero, Nature hero, Influential hero, Stealthy hero, etc.
41. Every character belongs (and answers to) to an organization.
 

42.) The "martial" campaign - PCs must be Fighters, Barbarians, Marshals, Knights, Rogues, Monks or any other non-casting class with no (Su) abilities.
 

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