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PC fell down pit but it takes standard action to activate Boots of Levitation!

Maybe the pc should just leave the boots of levitation on all the time, and have a companion push her or drag her with a rope or something. No more pit problems! :)
 

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Particle_Man said:
Maybe the pc should just leave the boots of levitation on all the time, and have a companion push her or drag her with a rope or something. No more pit problems! :)

Hey yeah! Could you leave them on all the time? I mean, you don't even have to be floating. You can have them activated and walk along, just like you can float up to a ceiling and push along with your hands.

This is brilliant!

Would it effect combat and movement at all?
 

Thanee said:
Using earth gravity (acceleration of 9.81 m/s²) approximated to 10 m/s² and ignoring air resistance.

after 1s: 10m (~30 ft.)

If i'm remembering my physics *cross fingers*, the fall in the first second is only 1/2 of 9.8m/s/s.

So...
1: roughly 5 m
2: 20m
3: 45m
4: 80m
5: 125m

still too many!

joe b.
 

Geez, guys ... distance fallen is 1/2 a t^2. Acceleration of gravity is about 32 ft/sec/sec (to avoid converting from metric), so distance fallen is 16 ft * the square of the number of seconds. Six seconds of falling gives 16*6*6 = 576 ft. Ignoring air resistance, of course, which is significant over these kinds of distances/speeds. The velocity at the end of the six seconds is 192 ft/sec, or about 130 mph. Splat!
 

I looked at the title of the thread and immediately thought, "What's that, Lassie? Piratecat's trapped down the well and his magic boots won't work?" :)

As DM I wouldn't allow a reflex save to turn the boots on; I'd allow a reflex save to grab hold of the ledge just behind you at the last second (or find a crack of a handhold on the floor if it's one of those "swinging door" type traps).
 


My character takes a ready action every round while walking down the corridor to activate his boots if he falls.

You can ready a standard action, and a readied action interrupts the event that triggers it.

Voila! No more pit troubles.

Ozmar the Resourceful
 

Ozmar said:
My character takes a ready action every round while walking down the corridor to activate his boots if he falls.

You can ready a standard action, and a readied action interrupts the event that triggers it.

Voila! No more pit troubles.

Ozmar the Resourceful

It's not permitted to ready an action outside of combat, the reason being that the initiative system could be bypassed completely simply by readying an action triggered upon seeing an enemy.
 

Traps have search and disable DCs. They have CRs for XP, too. If a character didn’t find/disable it, and triggers it- there generally aren’t saving throws for them, any more than you get a reflex save every time someone swings an axe at your character. At that stage, you endure the results, and if you survive, you receive the XP. Like any other encounter, I think. If you allow a save, don’t also grant XP- it is already too easy to trigger traps that have no chance of killing a character to get XP.
If , as DM, you are worried about dropping PCs down shafts and killing them, well, don’t do it.
Boots of Levitation ,while wonderful, aren’t applicable to the fall-in-the-hole scenario, as people have pointed out.

Also, Bauglir is correct; the approach Ozmar describes (maybe jokingly?) is totally outside the rules, and it would really mess things up if a DM allowed either characters or monsters to do such things.

Cheers
 

Bauglir said:
It's not permitted to ready an action outside of combat, the reason being that the initiative system could be bypassed completely simply by readying an action triggered upon seeing an enemy.

Right. I avoids the "I ready to cast fireball and whenever someone attacks me" action negating surprise.

particle man said:
Maybe the pc should just leave the boots of levitation on all the time, and have a companion push her or drag her with a rope or something. No more pit problems!

Yes...for THAT pc. However, the pc pushing or pulling your character now hits the pit trap. I wonder if an unseen servant could do this though. Hmm, that's kind of a cool idea of a high and mighty noble who is too good to move his legs to walk. "The mighty Lord Roniphiscal scoffs at chaffing his legs by walking, you commoners!"
 

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