I've never fought an L+1 solo that didn't do some damage to the party.
It certainly did damage - two people were worried, so I was starting to think the cleric and I would have to give up on our personal challenge not to heal. We probably did have both Bastion of Health (9 temp) and Righteous Smite (7 temp) up that fight, but I'm not sure that more than 2 people got the benefit of Righteous since he did it right after I bastioned (so, I got the benefit at least)
The zombie had 2-3 attacks per round (plus action points)
It moved twice, so that pretty much nullifies the two AP.
and more hit points than is reasonably possible for a 5th level party to do in 4 rounds of combat. You're talking about avg dpr for the entire party of more than 20 per pc every round.
Hmm, well the 'good round' would have been something like 10 attacks total from party, 8 of them at +9 damage, and about five of them radiant (2 from cleric, 2 from whoever he WotG-ed... rogue?, 1 from paladin). The crit for around 50 was probably me with Bastion (37+2d12), and I also landed my warlord's strike (2d10+7), so I did about 68. The rogue has whatever feat lets you sneak attack on an AP, so he hit twice for about 2d4+2d8+1d6+5+10+9 (each), so that's about another 83 points. The paladin would have been about 1d10+6+3+5+9 for holy strike and 2d10+6+9 for righteous smite for another 54.5, the warlock did... I want to say Frigid Darkness and Radiant Star, so 2d8+1d6+6+9 and 3d8+6+5+9 or another 61 damage, and the cleric I think just lance of faithed twice (I think he used his divine glow in a previous round and he didn't use his daily 1 that mod, so he probably had beacon of hope) so 1d8 + 6 + 5 + 9 (each), so that's another 49. Which is a total of... 68+83+54.5+61+49 = 315.5 damage. That was 1 of the 3 rounds, and I did power jewel and warlord's strike again in the next round. I'd not be surprised if I'm forgetting a miss or two there, but either way it should show you how it was possible. I also know that I forced it to trigger my mark for 12 radiant (7 + vuln) at one point cause I marked, attacked, shifted.
would have made a lot more sense for the party to use some healing rather than expend dailies.
We knew it was the last fight before we rested and we'd made our wager of seeing if we could get through without healing. So... no, it made perfect sense. It was a personal challenge and we had _buckets_ of healing. We had a paladin with lay on hands, 4 healing words, stand the fallen, beacon of hope, second winds...
Honestly, I simply don't believe this scenario is possible. That sort of disappoints me because I actually like a lot of your posts but this seems like you're making things up to support your argument.
*shrug* It happened. The critter missed a lot too, but I already said it was inaccurate. I do believe the cleric shield of faithed before we entered the temple, also which I didn't notice til I went looking to see what powers he had (I'd never grouped with him before)
This implies that you got 6 of them in your blast and the cleric got 8 in a blast 3.
The cleric hit 4 of 4 in his divine glow - I remember that cause there were actually 5 within a 5x5 area at the time and I'd told him I could deal with it by pulling out my +1 lightning javelin and using its ability to kill them all if I hit, but he wanted to give us the +2 attack anyways so tried divine glow and it killed them all. Honestly, I think there were just 3 for my breath to hit and I hit all 3... I'm +7 attack and they're Ref 15 so that's not actually horrible chance.
I've never seen anyone get more than 4-5 targets in a blast 3 and I don't think I've ever seen a PC hit 100% with a blast 3 above 3 targets.
He definitely got all 4. There were 2 hyena and 2 packrunners attacking and they'd just done ~30 damage.
I suppose he might have elf precision-ed to make that stick, but I don't remember him doing so. He's, what, +6 or +7 to hit too, so he was lucky to hit 4 of 4.
killing the crocotta with focus fire in one round is nearly impossible
I think you're underestimating the fire power of a couple of the characters in question - I was giving at least +4 damage to others and possibly +9. The rogue almost must have used his blinding barrage on the huntmaster and Croc, cause I can't really see where else he'd have used it. I know I spent an AP that round and I think 1 other person did (but I'm not sure).
unless the entire party rolled off the charts. you need about a 14-15 to hit it.
Hmm, I had +11 attack at the time (+10 base, +1 bloodied) plus CA, so I'd need a 10 on Warlord's Strike or a 8 for Hammer and Anvil.
If the crocotta hit 3 pc's with the burst that's more than 50 damage right there and it should have gotten multiple other attacks in the combat at a really high chance to hit.
It got 3 or 4 people in the burst, definitely. I believe it missed with its bite and lost a round when no was in range of it.
The crocotta getting no attack round one is really weird since it can charge from anywhere inside 17 squares. While your description of the combat is possible it's either a very significant mathematical anomaly or it's an example of the monsters being dumb brutes waiting to be killed.
It was on the far side of the camp on fire with halflings and minions - it did not engage in round 1. I'd not be surprised if the encounter was scripted as such or if it ate a halfling or something in its first action.
The crocotta does 3d6+4 if it shifts
Eh, I marked it and used a reach weapon on it from across difficult terrain, so it couldn't shift easily. It was likely blind for its 2nd chance to attack. I'm almost positive it didn't get a bite off, but if it did it only got off 1.
Anyone hit by the crocotta burst and even 1 minion is bloodied.
I believe 3 of the party were bloodied (myself, rogue, warlock) and the paladin and cleric were not particularly threatened.
It's a horrible tactic to burn AP's instead of using encounter power healing.
We set ourselves a tactical challenge - for that matter, we knew we had the APs available, why wouldn't we use them? It's almost always worth burning APs on a round with belligerence + warlord's strike... especially in a game that's half skill challenges and half combats, since you can spend an AP most combats that way.
If you're in control of an encounter (and not needing any healing is dominating an encounter) why would you burn a daily or an AP?
That's silly - if we didn't spend dailies or APs, we'd need healing. But what possible reason would we have not to spend dailies or APs? We know we have them, we know when we get them, etc.
missed with it's bite all 3-4 rounds? it's +14 vs AC and it can take resist radiant with it's flexible resistance and completely hose the paladin mark.
It actually can't, that's not an available resistance for variable resistance (that surpised me too, but check the MM)
it definitely shouldn't be dieing in 1 round of focus fire.
And yet, that's what happened. It definitely got off its burst, it definitely missed with its bite once... it likely was blinded at one point so maybe that's why it missed.
Once again either horribly unlucky or horribly misused. even so this is 35 dmg and the crocotta should have done 50-70 with just the burst and another 40-50 from minions and we're talking about about 145 dmg (with the worst luck imaginable for the bad guys) and this was spread so evenly through the party that no one was down to 10 hps? No one was worried that another 15dmg arrow from the huntmaster was going to put it down?
Heh, the warlock was worried, but that didn't mean we needed healing. Again, people falling down is not the end of the world. Not that anyone did, but hey. The paladin secured one group of minions (not killed, but blockaded), I killed another, the rogue and I got beat on by the rest, the cleric cleared out a big section and I let the others mop up the rest so I stopped paying attention to how they did it.
Fwiw, people _did_ actually heal some during this... 6 whenever they spent an AP, cause I'm an inspiring warlord. Dunno how much that mattered... maybe 36 hp total for the two fights, at most, since it doesn't apply to me and some undamaged people spent AP.
ahh we're getting somewhere now. being killed in 4e means you drop prone and lose at least 1-3 actions. We try to keep all the pc's on their feat because you lose massive efficiency if a pc is down and you make it possible for combats to spiral out of control. If you save healing until a pc is down there is a chance that a healer will go down and then your other healer will suffer a debilitating effect like stun.
Sure, but with 3 sources of healing plus second wind, it was fun to take the risk. The fight against the solo I had actually said we'd have to heal next round, but then we did a ton of damage to it. It was improbable that we'd all hit, and like I said I might have forgotten we missed, but we did only need like 5s to hit it at that point (+2 from CA, +2 from Divine Glow last round, -3 AC and Will from the warlock at different times)
I can see a couple valid point for waiting until someone is down but I can make a lot of point why that's a bad idea. Just losing a round of actions can hurt a party massively (you're effectively offering the bad guys an extra round of stun).
Yeah, I wouldn't advise it as a normal course of action. We were just seeing if we could get away with it.
Burning AP's and dailies rather than healing? sounds like a recipe to get you killed.
Psh, just need to be really cocky.