Some people find maximum open-ness fun. People with a lot of anxiety might view it as stressful. Most responses will probably follow a bell curve gradient and vary based on personal taste.
The actual playing of the game is what matters most. DMs and players working together to craft fun sessions. If a player has carte blanche to create the most perfect representation of their character, but then contributes nothing to the gaming session, it is a waste of game design.
I’ve seen tons of players who “love their character” contribute nothing to the gaming session until it’s time to roll for initiative. I’ve also seen tons of players with suboptimal builds role-play extensively and contribute to driving the story in a natural way. There is room for both types. It really comes down to the individual personality of the player.
The actual playing of the game is what matters most. DMs and players working together to craft fun sessions. If a player has carte blanche to create the most perfect representation of their character, but then contributes nothing to the gaming session, it is a waste of game design.
I’ve seen tons of players who “love their character” contribute nothing to the gaming session until it’s time to roll for initiative. I’ve also seen tons of players with suboptimal builds role-play extensively and contribute to driving the story in a natural way. There is room for both types. It really comes down to the individual personality of the player.