PC Motivations

Nifft

Penguin Herder
Over in a thread about a d20 setting, this one guy said:

Turanil said:
In fact I find childish to add sexuality at all in RPGs.

... and this other guy replied:

Nifft said:
If you eliminate romance as a potential plot-element, what's left?

... and now I'm wondering what the sum total of all Protagonist and Antagonist root motives are.

I'll start.

  • Sloth / Gluttony -> the desire to avoid suffering / hardship
  • Love / Lust -> desire to win the affection of another
  • Pride -> the desire to win fame and adoration in general
  • Greed -> the desire for power and wealth
  • Hate / Revenge -> the desire to bring harm to others
  • Duty -> the desire to protect someone or something

It seems that Sloth is not a viable PC motivation, but it sure works great for NPCs (and many of us here in real life ;)). If Love is also eliminated, what's left?

Do we see munchkinism in part because Greed is such a "safe" PC motivation?

Same thing with PCs whose parents were killed by Orcs... Revenge also seems like a very safe motivation.

-- N
 

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Boredom PCs (or NPCs) cannot anymore tolerate the small kind of narrow minded life they were raised into. They adventure as a way to see things, being exhilarated, etc.

Creativity I think creativity is in fact a trait of the human race: people love to invent things, and what you can come up with magic is nearly limitless. If you are also a deviant / psychotic / etc., you can end up with a typical Necromancer.

Curiosity What's beyond the next hill? I must go an see!
 

I don't think duty is only about protecting something. I see it more like "someone else's reason" - that is, another entity has a reason for what I do; my duty to that entity is the link between action and motive.
 

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