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PC on PC Action

Bullgrit

First Post
Have you ever been a part of PC on PC violence? I'm not talking about a PC getting magically charmed/possessed and attacking another PC. I mean PCs in their "right mind" going at it.

For instance, in a Nightlife campaign:
(Nightlife = PCs are vampires, werewolves, etc. -- pre-Vampire the Masquerade)

Of our group of 6 PCS, this one werewolf was really annoying to everyone. It got to a point where he riled up the entire group so that everyone, (except my vampire), charged him with murder in mind. We were in the beginning of a dungeon-like adventure, and the annoying werewolf fled into the "dungeon" with the other 4 PCs chasing him. The whole group ran through several areas where enemies attacked them all as they went past.

I thought it foolish to chase him through the dungeon, so I just stayed put at the entrance. As luck would have it, the annoying werewolf lead the chase in a circle through the dungeon, and came back to the entrance.

Because of the run through the gauntlet, with enemies and PCs whittling his "hit points" down, he appeared before me in pretty bad shape. My vampire pulled his .44 revolver, and shot him dead.

Then the rest of the PCs showed up, trailing a bunch of enemies, and we all exited the premises. In Nightlife, werewolves and such will arise from "death" the next night. We never bothered bringing the "dead" werewolf PC with us, and we never worried about his fate.

The Player never showed up for another game. All the other Players in the game were satisfied with the outcome, though they were annoyed that I had been the one to kill the PC, since they had actually done all the dangerous work of chasing him through the dungeon.

* * *

In a Shadowrun campaign:

My orc mercenary PC looted a cyberdeck from an enemy decker. The troll samurai PC said it was stealing, and didn't like it. We argued about it a bit, (heated arguments as the PCs, good naturely as Players). Eventually, we decided to deal with our argument as orcs and trolls should: violence. Though we agreed, as comrades, to fight unarmed.

The troll knocked out my orc with his first punch. (Trolls hit like a truck.) After that, we considered the matter satisfactorily handled, and we went on our next adventure.

* * *

Do you have any tales of inter-party fights? Were they good or bad events?

Bullgrit
 

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Umbran

Mod Squad
Staff member
A long time ago, playing 1e, we had a large party, and in it were a couple of gnomes - one svirfneblin illusionist (Neutral with evil tendencies), the other a standard surface gnome illusionist thief (CG). The two gnomes did not get along.

However, they were also the party pipsqueaks, and understood the better part of valor. So, without discussing it between themselves, or the rest of the party, they undertook an epic prank war. Each of them had another character in the party that tended to protect them - a champion, as it were. So, they took to pranking each other's champion.

Each of the champions, not knowing what was going on, figured it was the other champion pulling the pranks. It came to a head when the party barbarian woke up to find himself smelling profusely of flowery (and thoroughly unmanly) perfume, and attacked the party ranger for the deed. It started with fisticuffs, and stepped up to weapons, before the rest of the party stepped in to stop the fight.

Eventually, the party discovered that the gnomes were the source of the actual trouble, and the shorties spent some time being dangled over a cliff by the barbarian and ranger, and given a long talking-to, where they were informed in no uncertain terms that any more hijinks would be blamed on both of them equally, at which point the dangling off the cliff would turn into plummeting off the cliff.

Eventually, the surface gnome died saving the rest of the party from being fireballed. The issue didn't arise until several years later, when he (and several others) got raised from the dead by a poorly worded wish...
 
Last edited:

Dannyalcatraz

Schmoderator
Staff member
Yep.

My NE F/T in a 3Ed game , Johnny Bones, bullied the party Mage. Once pushed him through a wall of fire (non-magical) to see if it was safe.

Bear, my LN F in a 1Ed game, was the "enforcer" in our group, and was in thrall to the party Thief who kept stealing things he shouldn't. When the party tried to beat some sense into the Thief, Bear stopped them, forcefully.

Omega the Ender was a former alien gladiator "brick" in a supers game. The campaign's intro involved thwarting malfeasance at a warehouse where one of the other PCs worked in his secret identity. Omega gets there and starts looking for baddies, just as the other PC changes out of his civvies and into his fighting togs. Since they had never met, each assumed the other was the one who tripped the alarm...
 

Kzach

Banned
Banned
In general I won't allow it as a GM. There have been a few instances where I've cautiously moved forward with it because I felt it was a good roleplaying opportunity and the players were mature enough not to ruin the game over it, but for the most part, it's always due to one particularly annoying person, or one particularly oversensitive person, or a "Mr. Rage Issues", so I nip it in the bud, stop the game and tell them to sort it out or the person can leave the group.
 

Heart

First Post
In a game I'm currently apart of, the GM purposely put me in a faction against all other PCs because I was stronger then them.

It's still pretty fun though.
 

NewJeffCT

First Post
I don't think I'm a good enough DM to get that sort of intraparty conflict going at the table.

Though, I'm sure some of my players would have enjoyed some PC on PC action last campaign, if it was the two female PCs. ;=)
 

Lanefan

Victoria Rules
PC vs PC? Old hat, my friend... :)

I've instigated it, I've retaliated when someone else instigated it, I've DMed it, played it, seen it, stood by while others did it, died to it, killed others during it, heard the media coverage about it - in-party brawls are as much a part of our games as killing Orcs...and often much more fun!

I could tell a million stories (and bore you all to tears) but I'll instead just direct you to the link in my .sig - read the log of any of the games there and it likely won't be long before you find some brawlin'...

Lan-"five minutes for fighting"-efan
 

RedTonic

First Post
In most of the games I've played and run, the PCs have not been all on one side.

I'm running a 10 year old campaign still where the PCs are split evenly between a loyalist and a rebel/terrorist faction (12 PCs + several NPCs run by players, with 2-4 characters per player). There's a good amount of fighting in that game--both sparring and "I'm gon' keel yoo!" battling. We're in the final countdown of the game, in fact.

My 3.5e homebrew campaign has all of the PCs nominally on the same side, at least to start. Any factional divisions will, I believe, arise later; they're all "good" aligned and neutral to lawful types as well, with no rogues nor arcanists in the party (which surprised the heck outta me). I have been in 3.xe games where the PCs fight, but usually they stop at threats. Haven't had any fights of that sort from my own PC.

I joined a BESM game a few months ago that opened up with my bodyguard PC and her client being nearly mowed down at a fete; after hauling *** through the building, they arrived at a spaceship prototype to find that someone else was trying to hijack it. Ended in a Mexican standoff between bodyguard and several others who became the game's 'party.' Not long after, said bodyguard also fired a (non-armor piercing) round inside the ship after the erstwhile pilot threatened to fly the ship into the nearest star if she didn't agree to all his demands right there on the bridge.

Now the rest of her party (barring her client) fears her, as it should be. ;) (She's the heavy weapons, demolition, and interrogation expert aboard. Only ex-military PC in the game.)
 

Jacob Marley

First Post
Aye. I played in a Greyhawk campaign many years ago that consisted of a devout cleric of St. Cuthbert, a paladin of Pholtus, and a ranger who followed Trithereon. (For those unaware of these deities St. Cuthbert is a very LG (LN) deity of law and order as is Pholtus; Trithereon is a very CG deity of liberty. Pholtus and St. Cuthbert have an intense rivalry.)

For the most part these three characters worked rather well together. All three were committed to fighting back Iuz's advancements into Furyondy and the Shield Lands, though they often differed as to the "proper way" to pursue their goals. As the campaign progressed the tension between these three characters was growing. It finally reached the boiling over point after they recaptured a Furyondian castle near the border with Iuz.

The party found themselves with a number of prisoners (both orcs who followed Iuz and the Furyondian citizens who enabled them). The paladin of Pholtus felt that these individuals were traitors who deserved a traitor's death (mercy is not a virtue in Pholtus' faith). The cleric of St. Cuthbert felt that it would be impossible to administer and defend the castle without assistance of its former Furyondian residents. The debate between these two expanded beyond what to do with the prisoners and became a larger debate about the values of the two faiths and, more importantly, which one was going to hold sway over the party. The ranger could not stomach the thought of abiding by the leadership of a Pholtun and joined with the cleric. The paladin left the castle and rallied his followers in the fields outside the walls. The cleric and ranger lead their followers out to meet them. The rest of the party split more or less evenly between the two rival factions. After all was said and done the cleric and ranger lay dead among the bodies of numerous hirelings and henchmen.

We all had a blast and agreed that this was one of our best role-playing sessions. Luckily the guys I play with are all pretty mature about this sort of thing and no one took it personally.
 

Bleys Icefalcon

First Post
This is becoming a recurring issue in our continuing 3.5 homebrew. It seems we can't go a single sesseion without someone pulling a blade and attacking a party member. I'd like to say it's always one hot-head, but they seem to be taking turns as to who the hot-head is going to be for the night.

Specific Instances:

The party was on a 3 masted privateer about a weeks' sail away from their homeport, out in the middle of the ocean. An NPC who'd booked passage for the voyage had been found death in her cabin the night before. The captain (one of the PCs) had decided to continue on course - as their cargo was perishable, and would cost them a fortune if they turned back. He decided they'd find the culprit and deal with it at sea. One of the other players, playing the Navigator, argued vehemently to go back - and during a late night duscussion between himself, the first mate (also a PC) and a few senior NPC crew-men, the Navigator suggested Mutiny. The first-mate told him point blank, if the navigator ever said that word again, it would be the last thing he'd ever say. Of course now his ire was up, so he spouted off "What word? MUTINY?!?!" - the fight was fierce, but brief, the Navigator was dead. He had nothing to do with the killing of the NPC traveller, he felt they weren't equpped to figure it out. He was right AND wrong, one other NPC, and one PC were killed before they found the culprit, a Doppelgangar posing as a crewman.

There are other, long and winded instances, in other cases, personality onflicts - but every now and then, just to let them get it out of their systems, I run an Evil Only game. We just started one last week actually, and of course, the Fallen Asimar Assassin just rubs the Drow Gestalt Rogue/Wizard all kinds of wrong - to the point that they tried, hard, to kill one another for the better part of an hour's worth of game time.

It adds an interesting element, into-party conflict, but it can also completely shut down your campaign, especially when personaly feelings start getting hurt.
 

Doug McCrae

Legend
1e AD&D dungeon. Two of the fighters (one played by me) wanted the thief to check a room for traps, so we grabbed him and threw him in. It turned out the whole floor was a trapper, which swallowed him whole. He didn't even get a saving throw. Hilarious!

I've experienced plenty of PvP and there's often been an element of bullying or personal animosity between the players involved. Not always, but mostly.
 

This happens all the time in my mafia campaigns. Last campaign one PC plotted with another family. He took out one of the other PCs himself directly and called in a hit another one (who happened to be his capo). It works well in mob games.
 

the Jester

Legend
I've pretty much seen all possible variants of this over the years, including something like three full intraparty-conflict induced tpks (with one survivor) and several full party vs. full party interactions.
 

A flannel shirt

First Post
I was running a basic D&D game a few months back. This game was my nephew's first game, he is 11.

This was a one off game so character alignments were not applicable. Everyone was a second level character.

The group consisted of the following:

My Nephew - Cleric (I let him play a mage too)
Geoff - Halfling
Dan - Thief
Bob - Fighter

I put them in a classic dungeon crawl and for some reason the group liked to burn down doors rather than open them. The group is semi serious so I didn't care. We found a stirge nest in the dungeon. There was a large opening in the back of the room and the group allowed the stirge family to fly away without killing them. Then the cliche search of the room. The halfling found a secret (wooden) door hidden underneath "nest" material. Dry sticks, straw, etc. Keeping with tradition the halfling decided to set the door on fire. I was getting annoyed at the burning doors so I advised that the dry nest material started on fire as well. The entire room was full of smoke and fire. I had them start rolling smoke damage until they left the room. The group forged on to the next door and the thief used listen on the door. He didn't hear anything at the door but his concentration allowed him to hear footsteps approaching from the hall they were just in. The halfling and the Cleric/Mage went into the next room then locked the door behind them on the thief and fighter. An NPC party of dwarfs turned the corner very upset at all the smoke and fire that was affecting their ability to hunt. A fight ensued between the thief, fighter and the dwarfs. The other party members decided to tie off a rope to the door so the ones in combat could not reach them. After a few rounds the thief started that door on fire. Through the hole that burned in the door he saw the rope and cut it. The party was reunited and the fighter said to the cleric (my nephew) heal me or suffer my wrath. My nephew said no and was then attacked by the fighter. My nephew retaliated, swung, and hit. He rolled very high on damage killing the fighter. The halfling responded by killing the thief and that was the end of it. The dwarfs become the dead characters next characters and the dungeon continued. There was some tension later in the game but I made sure I put out that fire before it grew onto another door.

His first game and he killed another PC.
 

possum

First Post
Played in a Star Wars Saga campaign going through the Dawn of Defiance adventure series. My character was a Jedi that was slowly going down the dark path, and the fourth adventure waswhen it finally happened. After being essentially tricked into attacking a fellow player (via a Force-based illusion) and killing him, my character was too far affected by the Dark Side to snap out of it once the illusion wore off, and continued to attack the others.

Later, the paranoia and Dark Side prompted him (AKA, me the player thought it would be appropriate) to attack the other Jedi in the party in an attempt to escape from what he thought would be an execution once he got back to the rebel ship. I was subdued in that fight and was only freed to defend myself against the boss of the module. I managed to escape from the party after the building began to collapse after the end.

Pretty cool character to run.
 

The last one I saw was a year or two ago.

It was a Warhammer Fantasy game. We were visiting an island that had been discovered several years previously and then colonized. However, contact was cut off and we'd been sent to investigate. We discovered the island had numerous cults, and most humans (but not demi-humans) had gone mad.

We found some glowing rocks. Now, our non-magically inclined, poorly-educated PCs interpreted the rocks as being evil. One PC tried to keep them to himself, although his sole motivation was probably profit. We didn't agree. Violently.

The player stormed out as we killed his PC in only two rounds. (He was back the next session, though, with a new character.) Ironically another PC then did the exact same thing, about five seconds later -- locking them into a box, though -- rather than follow my PC's suggestion of throwing the rocks into the sea. Having just offed a PC, we weren't in the mood to do it again, but ill will was felt around the table.

Still don't know why not one but two PCs couldn't just let go of the rocks. If my character had any larcenous or stealthy abilities he would have stolen the box and thrown it overboard. I don't recall what happened to the rocks, but I think "logically" our PCs would have gotten rid of them, fast!
 



bouncyhead

Explorer
When we were kids, pretty much every out-of-game grievance would surface in-game. Inter-PC feuds were commonplace and ended up rolling on vendetta-style between players, through PC after PC. Often the 'wronged' player would wait for months, waiting for the moment to strike, ideally through an act of omission. The victim would need a heal, or a remove curse, or pulling up from a pit of snakes and there would be a smile and shake of the head and 'this is for <insert name of backstabbed PC>'.

But back in 1E days it was every man for himself and sessions used to resemble Whacky Races more than The Lord of the Rings.

It was the 'all pull together or die' aspect of Shadowrun that made us change approach. Sometimes I miss the old days of pickpocketing, nudges over cliffs, concealing treasure, cursed items, assassinations etc..
 

Smoss

First Post
Ah, one of our players has a bad habit of having his character die. His first was a gnome that ended up holding a rope tied to the tail of a flying demon. The flying gnome was quite funny for all until he hit a wall at high speed. Then it was funny for everyone but the player... :)

However his next character was a bard. An annoying bard. He irked the party's sadistic fighter/thief. The bard thought he would have some fun and teach the F/T a lesson about arrogance. The F/T flew out of the bard's range (Had a ring of Air Elemental Command or whatever from 2e). So the bard sets up a trap area with some tree anchors - And uses the web spell to trap the F/T. The bard gloated about the humiliations to come.

The F/T then proceeded to beat the bard to death with Gust of Wind. That ring he had was quite broken. :)
Smoss
 

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