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Unless there is an encounter, I just presume the PC's rest. I have them mark off their rations and feed, then proceed on with the adventure. If the PC's feel like it, they can roleplay conversation or whatever they want to occur during the rest period. They always have a watch order worked out in advance, so it isn't an issue if an encounter does happen.
If they PC's are resting in a dangerous dungeon, depending upon the resources of their enemy, I harry them to keep them from resting and regaining spells. Sometimes the fighters have to battle on without spell support. Although, in 3rd edition, clerics no longer need to rest to regain their spells. They just need to pray at the right time of day and can't have cast within the last 8 hours.
Don't make a big deal about resting unless it is going to effect one of your encounters or scenarios. Then keep careful track of how rest is acquired during the adventure. Especially if the PC's are being harried and the intent is to ensure that arcane casters do not regain their spells.
Unless there is an encounter, I just presume the PC's rest. I have them mark off their rations and feed, then proceed on with the adventure. If the PC's feel like it, they can roleplay conversation or whatever they want to occur during the rest period. They always have a watch order worked out in advance, so it isn't an issue if an encounter does happen.
If they PC's are resting in a dangerous dungeon, depending upon the resources of their enemy, I harry them to keep them from resting and regaining spells. Sometimes the fighters have to battle on without spell support. Although, in 3rd edition, clerics no longer need to rest to regain their spells. They just need to pray at the right time of day and can't have cast within the last 8 hours.
Don't make a big deal about resting unless it is going to effect one of your encounters or scenarios. Then keep careful track of how rest is acquired during the adventure. Especially if the PC's are being harried and the intent is to ensure that arcane casters do not regain their spells.