Branduil said:
The Sorcerer can be a controller and still be different than the Wizard. Arcane users naturally tend towards that role, just like Martial types tend towards Melee combat, for the most part.
Yeah, but he'd still be redundant in the PHB.
We have four roles: leader, defender, controller, striker.
We know of three sources of power: arcane, divine, martial (I'm assuming "nature" powers are divine, for the moment -- if they aren't you could ditch all the nature classes like range, druid, and barbarian for a supplement).
That implies at least 12 distinct character class possibilities to explore before you start overlapping roles & sources of power. I'd rather see them all explored first.
So if I were writing 4E, I wouldn't have the sorcerer and wizard both in the PHB if both were arcane controllers. Convert the sorcerer to an arcane striker -- make him like the warlock with more HP, spells and abilities that are single target focused or affect the PC's own mobility and protection -- and then he's a worthy inclusion in the initial PHB. But then, you only have one controller in the PHB, and I really think they should start with two classes of each role (and let the balance of sources of power be damned).
So if limited to 8 PHB classes I'd vote:
Fighter (martial defender)
Cleric (divine leader)
Wizard (arcane controller)
Rogue (martial striker)
Paladin (divine defender)
Warlord (martial leader)
Druid (divine controller)
Ranger (divine striker)
You could change the ranger up to make him arcane ... but I think not if the assumption nature = divine holds. Frankly, I'd rather limit races and see all 12 class options of role/power mix in the PHB.