Every time a character dies in one of my games, the other characters don't wait long before plundering the remains.
This causes a few problems. For starters, characters get more wealthy than the DMG guidelines suggest by plundering their fellow adventurers.
Next, some players seem to have the mentality of entitlement to their previous characters' possessions. For example, Billy is playing Ragnar the fighter. Ragnar charges into a room of troglodytes and is killed in a few rounds. Billy begins making up a new character and doesn't purchase gauntlets of ogre power because Ragnar had them and his new character will inherit them.
Worse of all is the personal offense some players take when the other characters are looting the still warm corpses of the deceased. Some players make arguments like "you've always been wanting my +1 mithril chain shirt, which is why you didn't heal me."
Are there some house rules about how to deal with this? Or should all of these issues be dealt with out of game?
Or should I just let them have at it?
Retreater
This causes a few problems. For starters, characters get more wealthy than the DMG guidelines suggest by plundering their fellow adventurers.
Next, some players seem to have the mentality of entitlement to their previous characters' possessions. For example, Billy is playing Ragnar the fighter. Ragnar charges into a room of troglodytes and is killed in a few rounds. Billy begins making up a new character and doesn't purchase gauntlets of ogre power because Ragnar had them and his new character will inherit them.
Worse of all is the personal offense some players take when the other characters are looting the still warm corpses of the deceased. Some players make arguments like "you've always been wanting my +1 mithril chain shirt, which is why you didn't heal me."
Are there some house rules about how to deal with this? Or should all of these issues be dealt with out of game?
Or should I just let them have at it?
Retreater