roguerouge
First Post
Can your PC bluff/intimidate/diplomacy/sense motive another PC? I've always heard that the answer was no, but I can't find anything explicit in the rules.
roguerouge said:Can your PC bluff/intimidate/diplomacy/sense motive another PC? I've always heard that the answer was no, but I can't find anything explicit in the rules.
The general rule is no, you can't use these skills against the PCs. Some exceptions might be towards feinting in combat.roguerouge said:Can your PC bluff/intimidate/diplomacy/sense motive another PC? I've always heard that the answer was no, but I can't find anything explicit in the rules.
Emphasis addedDiplomacy (Cha)
Check
You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check;
You can change another’s behavior with a successful check. Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear). If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated. (That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated. See the Diplomacy skill, above, for additional details.)