TheAuldGrump
First Post
I think that the biggest change is a shifting line of thought from 'first level PCs are grunts, they are a dime a dozen' to 'first level is the beginning of a HERO!' Generating a character in previous editions was much faster. Who cared if Slog the Fighter died? Just generate Slog II! Now generating characters takes much longer, but the result is also more attachment to the character, which in my estimation is a good thing. A first level character is capable of much cooler stuff now than he was in OD&D.
While having less fragile starting characters is a nice side effect my main reason for starting PCs at 2nd level is to allow them to be better adventurers, whether by multiclassing or by getting those extra skill points, spells, or feats. I like it when the characters are more willing to go and check things out.
The Auld Grump, Grognard either way...
While having less fragile starting characters is a nice side effect my main reason for starting PCs at 2nd level is to allow them to be better adventurers, whether by multiclassing or by getting those extra skill points, spells, or feats. I like it when the characters are more willing to go and check things out.
The Auld Grump, Grognard either way...