Grishnak
First Post
Do you find that pc's rather than try to work that troublesome trap out or an irksome riddle they go straight to the books for spells that can bypass all the DM's hardwork?
This is a poll I know but here is how I dealt with that scenario.
Yes it was mean towards the wizards and clerics of the group but sure made for a fun and very tense game. The adventure basically went on the line that a queen is pregnant with the heir to the throne only trouble was the child was inately magic dead and this extended out to 1 mile and they were being followed by a large group of undead (Not magically created). Now the party had to decide do they send the casters ahead to see if there is any trouble that they can deal with or do they stay and help the warriors protect the child. A good party will stay together but it's not essential just tone down combats to challenge both groups. Now I kept this magic dead part of the campaign going for 6 weeks and the casters in the group were frustrated when they had to rely on their own skills etc to get through the set tasks but they all said that they felt more achievement in doing so than just relying on spells all the time. I found it satisfying as all my hard planning wasn't ruined by a bloody fly spell or teleport as a couple of examples ( DM's know what I mean)
This is a poll I know but here is how I dealt with that scenario.
Yes it was mean towards the wizards and clerics of the group but sure made for a fun and very tense game. The adventure basically went on the line that a queen is pregnant with the heir to the throne only trouble was the child was inately magic dead and this extended out to 1 mile and they were being followed by a large group of undead (Not magically created). Now the party had to decide do they send the casters ahead to see if there is any trouble that they can deal with or do they stay and help the warriors protect the child. A good party will stay together but it's not essential just tone down combats to challenge both groups. Now I kept this magic dead part of the campaign going for 6 weeks and the casters in the group were frustrated when they had to rely on their own skills etc to get through the set tasks but they all said that they felt more achievement in doing so than just relying on spells all the time. I found it satisfying as all my hard planning wasn't ruined by a bloody fly spell or teleport as a couple of examples ( DM's know what I mean)