PCs and the gimmie gimmie's

Summer-Knight925

First Post
So I'll make this short

I have a group of 5 players and 1 players pretty much wants everything we find...even if he can't use it and/or doesnt know what it is/does, and if you tell him 'no' he gives you attitude or sits and skulks and (him being the cleric of the party) needs to have high moral so he will keep the others going


how do I work around this?

oh..he also wants to buy a piece of land and create a town in human lands (him being an elf) and create a church for his religion (think high-elven orthodox church) in the human land (humans worrship the 'human orthodox' church)

so how do you deal with that player who just kinda expects to own a town at level 4?
 

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I have thought about this...but considering he heals the most out of the 2 clerics i mean...we need him, we also need him to not "save his gold to buy the land and building materials" when if he finishes the quest given to him by pretty much the elven pope he gets a city built in the elven homeland

i think he just wants to make it harder on me as DM and since I dont own the stronghold builder's guide or really think the general populace of humans would take kindly to an "elven invasion" then yeah...its really annoying, i might just have to kick him out
 

I'm not sure how your campaign world works but in the typical feudal-like system, land is power and is usually granted to loyal followers of the owner rather than simply purchased. Ownership of land by anyone not of the nobility will be very rare.

Also, what do the other players think of this players greed? Do they just put up with it or are there complaints?
 

I've always been a fan of the whole "talking like sensible mature people" thing. Sit down before the next game and say "Hey, so you know how you do these things? They're pretty disruptive to the group and spoiling everyone's fun. Is there a way we can work things so you can still enjoy playing, without causing a problem for the rest of us?"

If the answer is no, or some variation on "but I'm only doing what my character would do, and I can't change that!" that's the point where you have to part ways with them, since they clearly want different things from the game than you do.
 


"Because his character is necessary." sounds to me like one of the worst reasons to continue gaming with someone you don't want to game with. That said, I'd consider talking to him about the issue before kicking him out. It could be the wake up call he needs to be a more generous player.

One way to avoid his greed is for you to take a more direct hand in doling out the magic items/treasure. Instead of plopping a wand, a magic sword, and an enchanted shield in a treasure chest, dole them out in the story. The wizard gets gifted the wand from a friend on the Mages Council. The fighter's sword becomes electrical because he slew the behir with it. The greedy cleric's shield becomes blessed by his god because he learned how to share.
 

When we were playing 2e we had a player like this. He even went so far as to steal everything he could from party members.

Eventually the party got fed up and we ended up killing his character.

He never gamed with us again and to this day he goes on about us being horrible people because we didn't want him stealing from us and taking everything.
 

On Loot: Thats an issue the players gotta work out. Your job is to facilitate the discussion if it gets heated.

On Land: Tell him its a creative idea. Have him make a proposal on how to handle it, upkeep, defense, etc. Lay out the political obstacles as well (heck, he might be able to get the land in exchance for services to the local nobility).
 

I have thought about this...but considering he heals the most out of the 2 clerics i mean...we need him, we also need him to not "save his gold to buy the land and building materials" when if he finishes the quest given to him by pretty much the elven pope he gets a city built in the elven homeland

First: If you've got two clerics, then you have a spare. Two clerics is more than most parties need.

Second: The player is not his character. Kick him out and keep his cleric on as an NPC.
 

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