PCs and the gimmie gimmie's

When we were playing 2e we had a player like this. He even went so far as to steal everything he could from party members.

Eventually the party got fed up and we ended up killing his character.

He never gamed with us again and to this day he goes on about us being horrible people because we didn't want him stealing from us and taking everything.
Terrible, horrible people who enjoyed the game much more after he was gone.
 

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Somewhere else on the Internet (That's not vague at all :P) someone said this about GM's, their own setting and players playing in those settings.

A player will undoubtedly come up with something that doesn't fit in the setting.

GM's tend to think: "This doesn't work, alter the character, so it fits the setting."
They should think: "This doesn't work, how can I alter the setting without changing it to much, so that the character can fit."

Of course this isn't unlimited, but it gives an idea of how a GM should act when a player comes up with a character which isn't completely compatible.

If this player, because of course it's the player, not the character, wants to build a village, let him and supply him with fun and interesting challenges to overcome, unless this totally contradict your setting.
 

He is the main healer and is also working on turning him into a deadly archer, which is fine.

I like just about everything about his character accept that, im my setting, high elves are dying out on their now desolate home island...they care little of the outside world and have no will or power to spread their religion....and he wants to make a village to spread his religion to the human land, a very un-high elf thing to do
And joining a profession where a high proportion of members die before their 30th birthday is a pretty un-human, un-halfling, un-elven thing to do. But we have human, elf, halfling etc heroes anyway.
he seems to not understand that and it makes me as DM question why he would play a xenophobic elven cleric if he is infact not xenophobic and seems to care more about trees than a high elf should.
Hint: He's not playing a xenophobic high elf. He's playing an elf who likes trees and thinks that xenophobia is what's killing off his race.

Some humans like pain to the point that they die for it. Some humans take drugs. Some humans like vegemite. Bizzarre behaviours happen, even if they're thoroughly self destructive.
pretty much he will not take "no" as an answer and if the rest of the group vote to sell something (which this did infact happen) and he wants it, he almost begins to cry..
So far this is the only problem that's his. However it's still dependant on what the item was, why he wanted it and why the group voted to sell it.
not to mention that he finds a powerful artifact down the road (anyone for a +3 keen dragonbane longbow that is also a staff of healing?) and if he completes his quest then he will get land in his elven homeland...
Psst. Just because you know about the longbow, doesn't mean he's expecting it. If you're putting no loot in the game for his character because you're saving up for the longbow, no wonder he's feeling hard done by. Mind you crying is still a bit much.
I just think he doesn't get it that it goes against his character to do this
No. I don't think YOU get that NOTHING that a player says is against the character of that player's character. It might change mechanical aspects of his character (paladins fall, blackguards redeem themselves, priests of gods lose their powers) or the reactions of the world to the character (high elves thing you're 'weird', kings are worried that you're trying to destabilize the kingdom), it might even be destructive to the game ("It's in character for me to steal party treasure") and something worth booting him for, but they're never against his character.
 
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you are playing with a goober. You should not play with goobers. Death to goobers. Ok this get you arrested. So kick out the goober. Once I started enforcing this rule I had less players but much better playing.
 

I don't mean to be argumentative (really), but why does the character have to be xenophobic, just because that's how you see high elves in your campaign? After all, his character is already adventuring with characters of other races, involving himself in other races' affairs. Sounds like he has chosen a different path from that of most of his people. If they want to turn their backs on the rest of the world, why should he?


Yup. Once the DM allows the High Elves as a PC class, telling the player his character doesn't mix with other peoples is no longer an option.
 

pretty much he will not take "no" as an answer and if the rest of the group vote to sell something (which this did infact happen) and he wants it, he almost begins to cry..

Up until I read this sentence I was of a mind to advise you to work with and compromise with the player for the good of the game. As harsh as this may sound, unless you are playing with 7-year olds, I would cut him loose as gently as possible.

It sounds as if he has deeper and more serious issues than his in-game ones.
 

When he was creating his character he asked me "what are high elves like?" and so I described them as such as said thats what he wanted to play, when in all honesty hes doing what most wood elves would do in my setting, its really not important for any reason other than the hook that got him there...

if he does this it contradicts him being there, which means more work for me....honestly i dont care what he does with his character, even though in the end there is a good chance he will save the high elves and stop them from being xenophobic...so pretty much that part is fine, and I worked it all out with the land bs he wanted and yeah...alls well that ends well....now if he didnt want a unicorn mount too i think things would be easier

but I think most of it stems from that he plays single player games and that where it isnt about just your character, its about the team, I think a little more of the rest of the group kinda saying 'what about me?' or even 'can I do what my character wants to do?' (that last part came up when our party's rogue who can speak goblin was interogating a goblin and the elf, who does not speak goblin, was telling him what to do...that will get hammered out in time i guess)

that and he only owns a copy of the player's handbook so i can kinda be like "but in the DMG it says..." and not lie...but pretty much bend teh rules, not against him, but so its like "look....i have to roll up the treasure, make the dungeons, all the NPCs ALL OF THAT STUFF and the last thing I need is you thinking you can make money off of starting a town"(he actually wants to make a town and make money off of it, which kinda directly goes against how the human government works....since its a monarchy and the king more or less gets that money, but hes a fair and just king who spreads it around where its needed and that kinda stuff, that and thanks to me having a history major for a brother and his class on robin hood, the 'peasant' has rights...such as those to keep what money he makes so he can spend it. Itd be a utopia if not for dragons and orcs mauridng on a weekly basis :angel:)

that and I decided to refine my treasure stuffs, like less stuff to sell, more stuff to find that interesting use for, so a lot more wonderous items (since who doesnt like those??) and im going to try to introduce the 'roll for it' doctorine my other group uses in which if you want something and another person wants it, roll for it, whoever gets higher keeps it.

That and talk to the rest of the group about what exactly things do...the cleric does not need gauntlets of ogre power when the fighter or even the OTHER warpriest could benefit better...but once the wheels start going on this campaign and more is understood then I think (and hope) it will go smoother, just the newbie hickups right?
 

that and thanks to me having a history major for a brother and his class on robin hood, the 'peasant' has rights...such as those to keep what money he makes so he can spend it. Itd be a utopia if not for dragons and orcs mauridng on a weekly basis :angel:)

I'm sorry, what? What class is your history major brother taking that they speak about Robin Hood? I ask without an ounce of snark - I just find this very hard to believe.

Also, the peasants did have a right to keep all the money they earned - every non-existent penny. They could sell a bit of excess crop... but not much. They were pretty much self-sufficient. D&D's economy is an anachronism, and trying to use feudal history to stop player goals is kind of silly.

Because if you're going to use the feudal analogy, you're also going to have to lose any form of shop. Or inns. Or places where you can buy a sword. Or armour. Instead, PCs will have to wait... for a very long time... for pretty much any piece of gear.
 

it wasnt JUST robin hood, it was about those mythical people from history, like there was an actual robin hood, but not what he was made out to be, same thing with king arthur and blah blah blah
all that stuff

and its not a european feudal society, if feudal at all...more like ancient rome

you have the king (or the tittle he calls himself even though emporer is more suiting) who listens to the clergy (consisting of the different religions from the land) the nobles (those who hold the gold and function as a senate of sorts) and the guilds (who are like the House, if you know your american government) who represent the works and the people

the king listens to them to see what he best can do...and thanks to the royal 'curse' he lives very long (thing the bloodline of the kings on tolkien writing)

that being said, local law enforcement keeps most small towns safe, while the large "Knights of the Realm" function like US marshals do...or even the FBI and ATF...but more or less its the local guard

and the reason the peasants have money is because (even though it may be 1 silver piece a day) they do produce crops and the like...nobles may own the mines and the shops, but they are required to pay their workers.

it might not sound like what you would expect, but king is not some corrupt royal oaf, in fact he was almost ousted from the crown when his twin brother staged a civil war...invading the kingdom with hordes of goblins and orcs and all that fun stuff...all that is just the background that sets up for the current adventure path. I mean, what else would the follower of a Man who was as much human as he was lower planes want to do other than gain that power for himself and bring the war back to sieze control for himself? I mean isn't that what YOU would do?

besides...the reason land is scarce might be because the war ended on a horrible note, much like the day of mourning in eberron, but instead of 1 nation, the entire continent was blasted with magical energy, destrorying a large majority of everything, the PCs enter a recovering world with lost treasure burried just above the water line. A land rich in adventure...to be honest I had played A LOT of fallout when i was making this setting, so yeah.

what I failed to mention on previous posts is that I built a portion of the adventure path based on his character concept AND had to make a little roleplay thing to get him into the adventure to begin with, it was like I did work for nothing. Built a tree house for a kid who's afraid of heights kinda deal
 


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