DumbPaladin
First Post
I think basic social disorders are beyond the ability of an RPG messageboard to solve.![]()
Actually, everyone who's posted here has pretty much got this one solved.
I think basic social disorders are beyond the ability of an RPG messageboard to solve.![]()
So I'll make this short
I have a group of 5 players and 1 players pretty much wants everything we find...even if he can't use it and/or doesnt know what it is/does, and if you tell him 'no' he gives you attitude or sits and skulks and (him being the cleric of the party) needs to have high moral so he will keep the others going
how do I work around this?
oh..he also wants to buy a piece of land and create a town in human lands (him being an elf) and create a church for his religion (think high-elven orthodox church) in the human land (humans worrship the 'human orthodox' church)
so how do you deal with that player who just kinda expects to own a town at level 4?
He is the main healer and is also working on turning him into a deadly archer, which is fine.
I like just about everything about his character accept that, im my setting, high elves are dying out on their now desolate home island...they care little of the outside world and have no will or power to spread their religion....and he wants to make a village to spread his religion to the human land, a very un-high elf thing to do
he seems to not understand that and it makes me as DM question why he would play a xenophobic elven cleric if he is infact not xenophobic and seems to care more about trees than a high elf should.
pretty much he will not take "no" as an answer and if the rest of the group vote to sell something (which this did infact happen) and he wants it, he almost begins to cry..
so I guess I'm going to give more treasure that he cant use
i.e. martial weapons, magic wands, stealthy armor, ect. ect.
not to mention that he finds a powerful artifact down the road (anyone for a +3 keen dragonbane longbow that is also a staff of healing?) and if he completes his quest then he will get land in his elven homeland...
I just think he doesn't get it that it goes against his character to do this
I just think he doesn't get it that it goes against his character to do this
He is the main healer and is also working on turning him into a deadly archer, which is fine.
I like just about everything about his character accept that, im my setting, high elves are dying out on their now desolate home island...they care little of the outside world and have no will or power to spread their religion....and he wants to make a village to spread his religion to the human land, a very un-high elf thing to do
he seems to not understand that and it makes me as DM question why he would play a xenophobic elven cleric if he is infact not xenophobic and seems to care more about trees than a high elf should.
pretty much he will not take "no" as an answer and if the rest of the group vote to sell something (which this did infact happen) and he wants it, he almost begins to cry..
so I guess I'm going to give more treasure that he cant use
i.e. martial weapons, magic wands, stealthy armor, ect. ect.
not to mention that he finds a powerful artifact down the road (anyone for a +3 keen dragonbane longbow that is also a staff of healing?) and if he completes his quest then he will get land in his elven homeland...
I just think he doesn't get it that it goes against his character to do this