I have a horror themed mini-con this summer and I think I want to do a high level D&D 5E game in which the PCs are a bunch of BBEGs that have been defeated by an adventuring group over the course of a campaign, who by the hand of the God of Death (or whatever) have been brought back to try and kill the heroes.
Would it work out of the box to have the player just use the monster stat blocks and use high level PCs for the enemies, or should I model BBEGs with the PC build system and use traditional monster stat blocks for the heroes? Or some other solution?
Would it work out of the box to have the player just use the monster stat blocks and use high level PCs for the enemies, or should I model BBEGs with the PC build system and use traditional monster stat blocks for the heroes? Or some other solution?