PCs for the non-Iconic Adventure


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Ivellios Strong-Tree

Race: Wood Elf
Class: Bbn 1 / Rgr 1 / Clr 1
HP: 35
Initiative: +4 (dex)
Speed: 40 ft
AC: 18 (+4 dex, +4 armor)
Attacks: Greatsword +7, Longsword/Shortsword +6/+5, Longbow +8
Damage: Greatsword 2d6+6, Longsword/Shortsword 1d8+4/1d6+2, Arrow d8+4
Saves: Fort +7, Ref +4, Will +4
Abilities: Str 18, Dex 18, Con 12, Int 6, Wis 14, Cha 6
Skills: +2 Handle Animal (rank 4), +6 Wilderness Lore (rank 4), +0 Animal Empathy (rank 2), +3 Sense Motive (rank 1)
Feats: Toughness, Dwarf's Toughness, (Weapon Focus Longsword), (Point Blank Shot)
Special: Rage 1/day, Fast Movement, Tracking, Improved Two-Weapon Fighting, Favored Enemy Orcs/Half-orcs (+1 dam within 30ft), Favored Class for Wood Elf is Ranger, Elven abilities (Imm Sleep, +2 vs Ench, Low-light Vision, +2 Listen/Search/Spot, Active 5' secret door searching), Turn Undead 1/day
Cleric Spells: 3/2+D, 0th- Detect Magic, Guidance, Resistance, 1st- Divine Favor, Shield of Faith, Magic Weapon (D)

Possessions: Masterwork Mighty Composite Longbow (18 Str), 15?? Masterwork Arrows w/ Quiver, Masterwork Longsword w/ Scabbard, Masterwork Shortsword w/ Scabbard, Masterwork Greatsword w/ Scabbard, Chain Shirt, Leopardskin Cloak, Wooden Holy Symbol of Crescent Moon (Corellon Larethian), Backpack, Bedroll, Flint & Steel, One Day's Trail Rations, Full Wineskin, 6gp.

Background Summary: Ivellios was born in a fierce clan of barbaric Wood Elves who dwell in the Cold Wood. The elf clan's endless wars and battles against the Orcish armies of the Rauvin Mountains have molded Ivellios into a seasoned and bitter soldier. He has seen horrific deeds done by the enemy humanoids and has even suffered torture at their hands. These atrocities have left him with a bitter hatred towards virtually anything concerning Orc-kind. Five years ago, Ivellios' clan was overrun and completely conquered by the Orc hordes. Ivellios managed to escape the ensuing massacre and fled for his life. Not knowing anything else, he turned to fighting as a source of income. He now wanders Faerûn as a sword-for-hire. He will bravely accept any duty or challenge, usually selling his mercenary services to the highest bidder.

Personality: His elvish nature shines through in his love for singing and dancing, often expressed by spontaneous celebrations after victory in battle. He enjoys the companionship of adventurers, and is a faithful and worthy ally in combat. He is especially friendly with elves, druids, rangers, and natural animals of the forest. He carries an intense hatred for orcs, half-orcs, and other goblin-kind.

Goals: His eventual goal is to bring together his scattered clan. He plans to do this by first accumulating a significant amount of wealth in gold while simultaneously increasing his prowess to heroic proportions, then locating and gathering together any clan survivors, and finally returning with them to the Cold Wood and re-establishing his lost colony. He is searching for magical weapons and armor of elven craftsmanship with which to arm himself. He unwaveringly believes that Corellon Larethian will guide him to a powerful "signature" item or artifact that will eventually enable him to re-unite and lead his people to triumphant glory over the Orcs.
 
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Jalon Odessa: Male Human Cleric 3; CR 3; medium-sized humanoid (human); HD 3D8+6, hp 24; Init +0; Spd 20 ft.; AC 16 (+6 Banded Mail); Atk +6 melee (1D8+3, 19-20/x2 Masterwork Longsword), +2 ranged (1D8, 19-20/x2 light crossbow); SA Turn Undead 4/Day; AL LN; SV Fort +5, Ref +1, Will +6; Str 14, Dex 10, Con 14, Int 10, Wis 16, Cha 12.
Skills and Feats: Concentration 5+2, Knowledge (Religion) 5, Spellcraft 2; Languages: Common; Power Attack, Cleave, Scribe Scroll, Weapon Focus (Longsword).
Cleric Spells Memorised: (4/3+1/2+1; base DC 13+ spell level): 0 - Detect Magic(2), Read Magic, Create Water; 1 - Bless(2), Inflict Light Wounds, Magic Weapon(D); 2 - Hold Person, Inflict Moderate Wounds, Spiritual Weapon(D).
Equipment: Masterwork Longsword, Banded Mail, Everburning Torch, Light Crossbow - 40 bolts, Whetstone, Potion of Cure Light Wounds, Silver Holy Symbol of Tyr, Clerics Vestments, 10 days rations, ink, scroll case, quill, 2 waterskins, vial of oil, vial of holy water, flint and steel, winter blanket, bedroll, backpack, belt pouch, Wand of Cure Light Wounds (level 2, 49 charges);
Scrolls (2nd level)- Comprehend Langauges, Cure Light Wounds(2), Summon Monster I(2), Obscuring Mist, Sanctuary, Invisibility to Undead, Deathwatch, Bless Water, Magic Weapon;
 
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Sollir Furryfoot, male strongheart halfling Clr1, Ftr2: CR 3; Small Humanoid (halfling); HD 1d8+2d10; hp 21; Init +9 (Dex, Improved Initiative); Spd 20 ft; AC 19 (+3 studded leather, +5 Dex, +1 size); Melee mw shortsword +6 (1d6+2/crit 19-20), Dagger +8; Ranged +11 (1d6/crit x3); SA spells, turn undead; AL CN; SV Fort +5, Ref +5, Will +3; Str 14, Dex 20, Con 10, Int 8, Wis 12, Cha 8.
Skills and Feats: Spot +3.5, Spellcraft +0; Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Finesse (Dagger), Weapon Focus (shortbow).
Cleric Spells Prepared (3/2): 0 – detect magic, light, virtue; 1 – bless, magic weapon.
Domain Spells (Brandobaris/Trickery and Luck): 1 – change self.
SA - Turn Undead (Su): 2/day, Sollir Furryfoot can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD.
Equipment: mw mighty composite shortbow [+2], mw arrows (28), arrows (15), scroll of magic weapon, mw shortsword, studded leather, wand of cure light wounds (30 charges left), potion of cat's grace, tanglefoot bag, holy symbol (stone with halfling's footprint).

He can fire 2 arrows at +10/+10 within 30ft. of a opponent for 1d6+3 damage.
 
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Ubaar - just so you know, your "turn undead" section is wrong. With your additional level in cleric, you turn 2d6+1 HD (on (1d20-5)/3, incidentally ;)).

Just in case we run into undead, of course.

Edit: Ivellios' bow damage is wrong, too, as are his second and third attacks (either increase shortsword to 1d6+4 or decrease longsword and shortsword attack bonuses by 2).
 
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