PCs hoarding Daily Powers

I had this issue with my group, starting in KOTS. I was just starting to DM again, so I didn't notice it at first. I started really "working" on it when they got their second daily powers at level 5, and I think I had it "solved" well before they got to level 9 and another daily.

My strategy was three-pronged.

First, the guy running the ranger was more willing to use a daily. He would afterward point out that HE had used one to save the party, so it was someone else's turn. This strategy was a bit of guilt for them, and it got them to feel like people who were using dailies were giving up a bit more resources to help. That way, it made the others feel like they needed to pull their own weight.

Second, when an opponent unleashed a really nasty power, I would often let them know (sotto voce) that it was a 'once only' power at some point. Monsters don't really have dailies, per se, but this cemented the idea that it was important and cool to use your one shot powers when you had the chance.

Finally, I (as DM) specifically pointed out how many dailies the PARTY had, and how many encounters they usually faced. I told them:

"You guys all have two daily attack powers. That's ten daily powers. You almost always face 4-6 encounters, and have never faced more than 8 without an extended rest. That means that, in each encounter, someone should be able to throw out a daily, and you, as a team, will still have 2-4 more for a tough fight. If you see a situation that looks good for using one, call it out. The group can let you know if they need it."

That led to more teamwork, and better and more interesting (as well as more frequent) use of dailies. I really think the "teamwork" aspect of this was what was the most important. When we see a big rush of baddies, and the wizard whispers "Want me to toast 'em?", everybody is really amped up, and it makes the wizard player feel good to be the guy who knocks 30 hit points off every opponent at the start of the fight. Everyone else knows that the wizard has now kind of made his contribution, and now they all feel like they are obligated to chip in.

It also meant that the dailies were used better, as well as more often. Sometimes someone would offer to use a daily, and it would get vetoed, often because someone else had a better idea, or because it could be more effective after someone else repositioned the field, or made the enemies more vulnerable.

If none of that works, you might even see if you can get a party member, or perhaps an NPC accompanying you, to remark on it. "Master wizard, you could have summoned a Fiery Wall to contain and burn the Trolls. Why did you put your companions at such needless risk? Are their lives less important than your spells?"
 

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Some really good advice in here, but mine is of a different bent. From what you have said, its not necessarily that your players don't use their Dailies, as it is the combats are too drawn out.

So as a separate issue, I would advise trying the 1/2 hps, +MonsterLevel damage trick for anti-grind. Essentially you just halve the monsters hps and add their Level as damage to all their attacks. I have yet to try this myself, but am going to do so in the next session.

My reasoning is that this will increase the players sense of threat with all combats immediately. When you see your comrades getting Bloodied with one hit you start to get a bit worried. This also has the benefit of making the Dailies that much more powerful, as large amounts of damage have a better chance of Bloodying or killing the monsters.

It should be noted that this system will work differently than increasing the Encounter Levels, so it may solve your problems and allow you to have less inflated encounters.
 

I think you would get more Dailies use if you reversed tactics, if you had

(a) Fewer fights per day - "Hey, this'll be our last fight before the extended rest, better use that Daily!"

(b) Easier fights - "Might as well use it now, after all it's not like a killer BBEG is just around the corner!"

In short: Your piling on the pressure is causing a form of defensive turtling. Ease off and see what happens.

This is generally what I do. A huge series of encounters leads to the "turtling", whereas if you go with a "delve" format (three or four harder encounters) it encourages more use of dailies.

I had noticed this problem a while back, with PCs not using their dailies, and I made two subtle observations to the players after a session:

1) Most dailies are best used at the start of an encounter, because they often have an "until end of encounter" effect.

2) If one PC uses a daily per encounter, the party will still have dailies left at the end of the gaming day - and since bad guys are killed faster, they wind up in less trouble.

Once those two things were taken note of by the players, we saw dailies getting used when most useful. And Blargney is absolutely right - my players will SHRED through encounters (the rogue, for example, killed a monster in two hits, using just at-wills! Before the monster even had a chance to attack!)
 

So yeah, a good way to encourage dailies is not to make the fights harder, but to actually make them weaker. It's definitely worth checking out - plus, I generally find the game to be more fun when the PCs are in a position of power, as opposed to where the PCs are fighting for every inch. Personal opinion, of course, but that seems to be what works for our group (of course, I like to pretend otherwise... "that's it, guys... next time, I'm throwing ORCUS at you!")
 

It also depends on the dailies taken. Some are relatively situational.

For example, my avenger has Aspect of Might, Oath of Righteous Fury, and Temple of Brilliance.

Aspect of Might and Oath of Righteous Fury are both best used early in a big fight, but depending on how the fight goes, by the time I get to where a nice 3W hit would be good, it'd be a waste. Temple of Brilliance has so far mostly proven useful when I run off and screw with some skirmisher/artillery types.

There are many fights when I just can't bring myself to use any of these. I should probably use Temple of Brilliance more often, though, to break up enemy formations and such.

Brad
 


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