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PCs of Milo's Homebrewed Storyhour

Milo Windby

First Post
Hopefully we'll be able to keep this up to date, but here are the PCs from my homebrewed campaign. Some of them appear to have MUCH more value in their inventory than their level deserves. This is because I have gifted them a very valuable item or two whenever their real life birthdays occur. That and I think I've rolled a little too well on the treasure tables for this group.
 

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Ramzina FnipperMoore, Gnome Illusionist

Ramzina's player is none other than Brigit Deeperdown from the boards, my lovely wife.

Ramzina FnipperMoore, Female
Gnome

Hit Dice: (6d4)+24
Hit Points: 46
Initiative: +2
Speed: Walk 20'
AC: 14
Attacks: *Crossbow +1 (Light)+7; Dagger +1+5; Dagger +1 (Thrown)+7; Club+4; Club (Thrown)+6; Crossbow (Light)+6;
Damage: *Crossbow +1 (Light)1d8+1; Dagger +11d4+1; Dagger +1 (Thrown)1d4+1; Club1d6; Club (Thrown)1d6; Crossbow (Light)1d8;
Face\Reach: 5 ft. by 5 ft.\5
Special Qualities: +1 to hit kobolds/goblinoids,+4 dodge vs giants,save +2 vs illusions,Speak with Burrowing Animals 1/day,Summon Familiar
Saves: Fortitude: +6, Reflex: +4, Will: +6
Abilities: Str 10 (+0), Dex 14 (+2), Con 18 (+4), Int 21 (+5), Wis 13 (+1), Cha 10 (+0)
Skills: Alchemy 16; Appraise 5; Balance 2; Bluff 0; Climb 0; Concentration 13; Craft (Untrained) 5; Diplomacy 0; Disguise 0; Escape Artist 2; Forgery 5; Gather Information 0; Heal 1; Hide 8; Intimidate 0; Jump 0; Knowledge (Arcana) 14; Listen 3; Move Silently 4; Perform 0; Ride 2; Scry 12; Search 5; Sense Motive 1; Spellcraft 14; Spot 3; Swim -2; Tumble 4; Use Rope 2;
Feats: Combat Casting,Craft Wondrous Item,Extend Spell,Scribe Scroll,Spellcasting Prodigy (Wizard),
Challenge Rating: 6
Alignment: Neutral Good

Possessions: Crossbow +1 (Light); Dagger +1; Outfit (Scholar's/Small); Rations (Trail/Per Day); Flint and Steel; Waterskin; Potion (Cure Light Wounds); Holy Water; Pick (Miner's); Piton; Rope (Hemp/50 Ft.); Lantern (Hooded); Spellbook (Wizard's/Blank); Pouch (Spell Component); Scroll Organizer; Ring (Sustenance); Potion (Delay Poison); Potion (Clairaudience/Clairvoyance/Wizard/5th); Potion (Detect Thoughts/Wizard/3rd); Alchemist's Fire (Flask); Wand (Burning Hands/Wizard/1st); Wand (Mirror Image/Wizard/3rd); Wand (Magic Missile/Wizard/1st); Scroll (Enlarge); Scroll (Color Spray); Scroll (Change Self); Scroll (Reduce); Scroll (Tenser's Floating Disk); Scroll (Clairaudience/Clairvoyance); Scroll (Identify); Scroll (Gaseous Form); Scroll (Vampiric Touch); Scroll (Scent/Wizard/3rd); Scroll (Lightning Bolt); Scroll (Lightning Bolt/Wizard/6th); Scroll (Dispel Magic); Scroll (Acid Orb/Lesser); Scroll (Jump); Scroll (Speed Swim/Wizard/1st); Scroll (Summon Undead I/Wizard/1st); Scroll (Igedrazaar's Miasma/Wizard/3rd); Scroll (Silent Image); Scroll (Mage Armor); Scroll (Magic Missile); Scroll (Summon Monster I); Scroll (Charm Person); Scroll (Chill Touch/Wizard/1st); Scroll (Hypnotism/Wizard/1st); Scroll (Nystul's Magic Aura/Wizard/1st); Scroll (Levitate); Scroll (Obscure Object/Wizard/3rd); Scroll (Blur); Scroll (Locate Object); Scroll (Web); Scroll (Leomund's Tiny Hut/Wizard/5th); Pony; Saddle (Riding); Headband of Intellect +2; Saddlebags; Bracers of Armor +1; Club;
 

Arwen, Elf Rogue

Arwen, Female
Elf

Hit Dice: (6d6)+12
Hit Points: 43
Initiative: +5
Speed: Walk 30'
AC: 19
Attacks: *Sword +1 (Long/Flaming/Defending)+8; Longbow (+3 Mighty/Composite/Masterwork)+10; Dagger +1+8; Dagger +1 (Thrown)+10; Sword (Long/Masterwork)+8;
Damage: *Sword +1 (Long/Flaming/Defending)1d8+4; Longbow (+3 Mighty/Composite/Masterwork)1d8+3; Dagger +11d4+4; Dagger +1 (Thrown)1d4+4; Sword (Long/Masterwork)1d8+3;
Face\Reach: 5 ft. by 5 ft.\5
Special Qualities: Automatic Search check if within 5' of secret/concealed door,Evasion,Immunity to sleep,save +2 vs enchantment spells,Sneak Attack +3d6,Uncanny Dodge (Dex bonus to AC),Uncanny Dodge (can't be flanked)
Saves: Fortitude: +4, Reflex: +10, Will: +3
Abilities: Str 17 (+3), Dex 20 (+5), Con 14 (+2), Int 16 (+3), Wis 13 (+1), Cha 13 (+1)
Skills: Appraise 7; Balance 8; Bluff 1; Climb 16; Concentration 2; Diplomacy 1; Disable Device 12; Disguise 1; Escape Artist 5; Forgery 3; Gather Information 1; Heal 1; Hide 14; Intimidate 1; Jump 5; Listen 12; Move Silently 14; Open Lock 14; Perform 1; Pick Pocket 10; Ride 5; Search 14; Sense Motive 1; Spot 12; Swim -4; Tumble 14; Use Magic Device 2; Use Rope 6; Wilderness Lore 1;
Feats: Armor Proficiency (Light) (1x),Dodge,Exotic Weapon Proficiency,Martial Weapon Proficiency,Mobility,Spring Attack,
Challenge Rating: 6
Alignment: Chaotic Good

Possessions: Sword +1 (Long/Flaming/Defending); Longbow (+3 Mighty/Composite/Masterwork); Outfit (Explorer's); Potion (Cure Light Wounds); Arrows (50); Mithral Shirt; Rations (Trail/Per Day); Backpack; Flint and Steel; Potion (Invisibility); Waterskin; Scroll (Barkskin); Horse (Light); Saddle (Riding); Saddlebags; Wand (Detect Secret Doors/Wizard/1st); Potion (vision); Scabbard of Keen Edges; Glove of Storing; Ring (Climbing); Dagger +1;
 

Hurrell, Elf Ranger/Deepwoods Sniper

Hurrell, Male
Elf

Hit Dice: (6d10)+(1d8)+14
Hit Points: 61
Initiative: +4
Speed: Walk 30'
AC: 18
Attacks: *Zombieslayer+7/+2; *Sword +1 (Long)+7; Longbow (+2 Mighty/Composite)+13/+8; Sword (Short/Masterwork)+11/+6; Sword (Long/Masterwork)+11/+6;
Damage: *Zombieslayer1d8+4; *Sword +1 (Long)1d8+2; Longbow (+2 Mighty/Composite)1d8+2; Sword (Short/Masterwork)1d6+3; Sword (Long/Masterwork)1d8+3;
Face\Reach: 5 ft. by 5 ft.\5
Special Qualities: Automatic Search check if within 5' of secret/concealed door,Favored Enemy(Animal),Favored Enemy(Beast),Immunity to sleep,Keen Arrows,Range Increment +10ft,save +2 vs enchantment spells
Saves: Fortitude: +8, Reflex: +9, Will: +5
Abilities: Str 16 (+3), Dex 18 (+4), Con 15 (+2), Int 14 (+2), Wis 15 (+2), Cha 10 (+0)
Skills: Appraise 2; Balance 6; Bluff 0; Climb 3; Concentration 3; Craft (Bowmaking) 3; Diplomacy 0; Disguise 0; Escape Artist 4; Forgery 2; Gather Information 0; Heal 3; Hide 8; Intimidate 0; Intuit Direction 3; Jump 6; Knowledge (Nature) 3; Listen 7; Move Silently 11; Perform 0; Ride 4; Search 12; Sense Motive 2; Spot 5; Swim -5; Tumble 9; Use Rope 4; Wilderness Lore 8;
Feats: Ambidexterity,Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Far Shot,Martial Weapon Proficiency,Point Blank Shot,Quick Draw,Shield Proficiency,Simple Weapon Proficiency,Track,Two-Weapon Fighting
Challenge Rating: 7
Alignment: Neutral Good

Possessions: Zombieslayer; Sword +1 (Long); Longbow (+2 Mighty/Composite); Sword (Short/Masterwork); Outfit (Explorer's); Arrows (50); Backpack; Rations (Trail/Per Day); Bedroll; Sack; Waterskin; Flint and Steel; Grappling Hook; Bracers of Archery; Mithral Shirt; Alchemist's Fire (Flask); Scroll (Magic Fang); Manacles; Horse (Light); Saddle (Riding); Holy Water; Saddlebags; Rope (Silk/50 Ft.); Scroll (Detect Snares and Pits); Scroll (Calm Animals); Scroll (Bless); Scroll (Summon Nature's Ally I); Cloak of Resistance +1; Potion (Cure Light Wounds); Sword (Long/Masterwork);
 

Zul, Human Druid

Zul, Male
Human

Hit Dice: (6d8)+12
Hit Points: 45
Initiative: +3
Speed: Walk 20'
AC: 20
Attacks: *Scimitar +1 (Ghost Touch/Shocking Burst)+8;
Damage: *Scimitar +1 (Ghost Touch/Shocking Burst)1d6+4;
Face\Reach: 5 ft. by 5 ft.\5
Special Qualities: Animal Companion,Nature Sense,Resist Nature's Lure,Trackless Step,Wildshape 2/day,Woodland Stride
Saves: Fortitude: +7, Reflex: +5, Will: +10
Abilities: Str 16 (+3), Dex 16 (+3), Con 14 (+2), Int 15 (+2), Wis 20 (+5), Cha 16 (+3)
Skills: Animal Empathy 12; Appraise 2; Balance 0; Bluff 3; Climb 0; Concentration 11; Diplomacy 3; Disguise 3; Escape Artist 0; Forgery 2; Gather Information 3; Handle Animal 9; Heal 11; Hide 0; Intimidate 3; Intuit Direction 11; Jump 0; Knowledge (Nature) 11; Listen 5; Move Silently 0; Perform 3; Ride 5; Search 2; Sense Motive 5; Spellcraft 11; Spot 5; Swim -8; Use Rope 3; Wilderness Lore 14; Craft (Untrained) 2;
Feats: Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Combat Casting,Fast Wild Shape,Martial Weapon Proficiency,Scent,Shield Proficiency,Simple Weapon Proficiency,Spellcasting Prodigy (Druid)
Challenge Rating: 6
Alignment: Neutral

Possessions: Outfit (Explorer's); Scimitar +1 (Ghost Touch/Shocking Burst); Scabbard of Keen Edges; Hide +1; Shield +1 (Large/Wooden); Periapt of Wisdom +2; Wilding Clasp; Rope (Silk/50 Ft.); Bedroll; Backpack; Flint and Steel; Waterskin; Lantern (Hooded); Oil (1 Pt. Flask); Sewing Needle; Hammer; Piton;
 

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