Hurrell, Elf Ranger/Deepwoods Sniper
Hurrell, Male
Elf
Hit Dice: (6d10)+(1d8)+14
Hit Points: 61
Initiative: +4
Speed: Walk 30'
AC: 18
Attacks: *Zombieslayer+7/+2; *Sword +1 (Long)+7; Longbow (+2 Mighty/Composite)+13/+8; Sword (Short/Masterwork)+11/+6; Sword (Long/Masterwork)+11/+6;
Damage: *Zombieslayer1d8+4; *Sword +1 (Long)1d8+2; Longbow (+2 Mighty/Composite)1d8+2; Sword (Short/Masterwork)1d6+3; Sword (Long/Masterwork)1d8+3;
Face\Reach: 5 ft. by 5 ft.\5
Special Qualities: Automatic Search check if within 5' of secret/concealed door,Favored Enemy(Animal),Favored Enemy(Beast),Immunity to sleep,Keen Arrows,Range Increment +10ft,save +2 vs enchantment spells
Saves: Fortitude: +8, Reflex: +9, Will: +5
Abilities: Str 16 (+3), Dex 18 (+4), Con 15 (+2), Int 14 (+2), Wis 15 (+2), Cha 10 (+0)
Skills: Appraise 2; Balance 6; Bluff 0; Climb 3; Concentration 3; Craft (Bowmaking) 3; Diplomacy 0; Disguise 0; Escape Artist 4; Forgery 2; Gather Information 0; Heal 3; Hide 8; Intimidate 0; Intuit Direction 3; Jump 6; Knowledge (Nature) 3; Listen 7; Move Silently 11; Perform 0; Ride 4; Search 12; Sense Motive 2; Spot 5; Swim -5; Tumble 9; Use Rope 4; Wilderness Lore 8;
Feats: Ambidexterity,Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Far Shot,Martial Weapon Proficiency,Point Blank Shot,Quick Draw,Shield Proficiency,Simple Weapon Proficiency,Track,Two-Weapon Fighting
Challenge Rating: 7
Alignment: Neutral Good
Possessions: Zombieslayer; Sword +1 (Long); Longbow (+2 Mighty/Composite); Sword (Short/Masterwork); Outfit (Explorer's); Arrows (50); Backpack; Rations (Trail/Per Day); Bedroll; Sack; Waterskin; Flint and Steel; Grappling Hook; Bracers of Archery; Mithral Shirt; Alchemist's Fire (Flask); Scroll (Magic Fang); Manacles; Horse (Light); Saddle (Riding); Holy Water; Saddlebags; Rope (Silk/50 Ft.); Scroll (Detect Snares and Pits); Scroll (Calm Animals); Scroll (Bless); Scroll (Summon Nature's Ally I); Cloak of Resistance +1; Potion (Cure Light Wounds); Sword (Long/Masterwork);