PDF products I'd like to see

But I don't want the ones from the SRD. I want the ones from the Creature Collections, Tome of Horrors, Complete Minions, the Kalamar books, the Oathbound books, the Midnight books, etc.

I want a list where I can go through it and get ideas for using the qualities while not being biased by the creature they originally were meant for.

I was working on something just like that last summer (2003). I got all the SRD abilites plus all the one's I've created, plus the ones from Bastion's Minions, plus I started on the ones in Necromancer's Creature books, but they were so poorly written that I stopped. Next on my list was the Monsternomicon (I've got over 300 special attacks and more than 200 special qualites on file already). I was planning to create a "monster factory" type of rule system where you can pick and choose special abilities, or roll randomly to build new monsters.

Then 3.5 came out along with the Savage Species and a monster book from FFG. Plus, sales of the Bane Ledger were less than expected and I got busy with other things, so this project has been sitting on my hard drive, collecting dust for over a year now.

However, if there is real interst in it, I can jump back on that project. I think it would be a great tool for DMs.
 

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I am not sure how much "real interest" you can get from this messageboard (though you might want to ask on rpg.net), but I would really like to see that written up.
 

Too late for Halloween, but what about a book on mad scientists- doctors, zoologists, botanists, alchemists, psycologists, physicists (sp), geologists (yes metal and stone experts), necrologists*, and weird scientists.

*I like those kinds of necromancers who are looking for ways of healing the living by studying the dead and dying.
 

DMH said:
Too late for Halloween, but what about a book on mad scientists- doctors, zoologists, botanists, alchemists, psycologists, physicists (sp), geologists (yes metal and stone experts), necrologists*, and weird scientists.

*I like those kinds of necromancers who are looking for ways of healing the living by studying the dead and dying.

So this is a bad idea? There are a ton of evil scientist stories and, as far as I know, there aren't any d20 supplements detailing them.
 


DMH said:
So this is a bad idea? There are a ton of evil scientist stories and, as far as I know, there aren't any d20 supplements detailing them.

Just because no one commented doesn't mean it's a bad idea. Just means no one commented. Phil Reed seems like a mad scientist sort of guy -- he could be scribbling something up right now (except that he's down with cts).

:-)
Nell.
 

How about templates for undead? Not of undead (like vampire or zombie) but rather template the GM applies to undead.
 

DMH said:
How about templates for undead? Not of undead (like vampire or zombie) but rather template the GM applies to undead.

You mean templates that can be applied to undead, rather than creating undead? That's a thought.

Cheers
Nell.
 

Yes, templates to be applied to undead.

How about a book on disease? There are at least 4 books on poisons and not one that I know of that is about diseases and alternate rules for diseases.
 

The templates FOR undead are a good idea.

The mad scientists are a good idea too. I didn't comment on them yet because I hadn't been back to check this thread until today.

Nature's Wrath covers all sorts of real world diseases such as Cholera, plague and anthrax. It also has a few alternate rules for making diseases more potent, epidemics, and disease encounter tables. It also has more than 40 new conditions such as headache, depression, chills, and so on.

The Book of Broken Dreams has a "psychologist" sort of prestige class who can control subject's attitudes about all sorts of things. Its "attitude control" but not quite "mind control."
 

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