darkbard
Legend
Greetings, folks! This is the first time I've posted a character build thread here, but, what with the closure of the WotC boards, where so many CharOp minds made their homes for so long, there is a first time for everything!
In any event, I'm looking for some feedback on this striker character, who is in a party with a Shaman|Cleric leader, Rogue striker, Starlock controller, and Cleric|Fighter/Warden defender. The leader has excellent enabling powers, particularly those that grant charge attacks and the like. Basic strategy is crit fishing via multiple attacks (RoB and SoB), coupled with Avenger's Oath of Enmity feature. Currently the character is just at the brink of 7th level, but I'm looking to plan for the future. I'm particularly interested if any of the former WotC regulars (MwaO, zathris, Noctaem, etc.) whom I sometimes see posting here these days have any input.
We play with inherent bonuses, so the gear is about 1/2 of what might be expected for this level, but the DM sticks closely to our wish lists in recompense.
Many thanks!
====== Created Using Wizards of the Coast D&D Character Builder ======
Torqu, level 14
Half-Orc, Barbarian/Fighter, Draeven Marauder
Hybrid Talent Option: Barbarian Armored Agility
Inherent Bonuses
Auspicious Birth (Auspicious Birth Benefit)
Theme: Ironwrought
FINAL ABILITY SCORES
STR 22, CON 12, DEX 20, INT 9, WIS 16, CHA 11
STARTING ABILITY SCORES
STR 16, CON 11, DEX 15, INT 8, WIS 14, CHA 10
AC: 30 Fort: 32 Ref: 29 Will: 26
HP: 115 Surges: 10 Surge Value: 28
TRAINED SKILLS
Acrobatics +16, Athletics +18, Perception +15, Religion +11
UNTRAINED SKILLS
Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +10, Heal +10, History +6, Insight +10, Intimidate +9, Nature +10, Stealth +11, Streetwise +7, Thievery +11
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Half-Orc Racial Power: Furious Assault
Fighter Attack: Combat Challenge
Avenger Feature: Oath of Enmity
Barbarian Attack 1: Howling Strike
Fighter Attack 1: Brash Strike
Barbarian Attack 1: Swift Panther Rage
Barbarian Utility 2: Shrug It Off
Fighter Attack 3: Rain of Blows
Barbarian Attack 3: Thundering Howl
Fighter Attack 5: Brutal Advance
Fighter Utility 6: Kirre's Roar
Fighter Attack 9: Jackal Strike
Fighter Utility 10: Defensive Advance
Draeven Marauder Attack 11: Impaling Strike
Draeven Marauder Utility 12: Exultant Withdrawal
Barbarian Attack 13: Storm of Blades (replaces Desperate Fury)
FEATS
Level 1: Weapon Proficiency (Gouge)
Level 2: Disciple of Divine Wrath
Level 6: Superior Will
Level 8: Two-Handed Weapon Expertise
Level 10: Thirst for Battle
Level 11: Improved Defenses
Level 11: Icy Heart [retrained from Silvery Glow]
Level 12: Hybrid Talent
Level 14: Headsman's Chop
ITEMS
Frost Gouge +1 x1
Iron Armbands of Power (paragon tier) x1
Ring of Giants x1
Bestial Earthhide Armor +3 x1
Boots of the Mighty Charge x1
Lesser Badge of the Berserker +1 x1
Belt of Vim (heroic tier) x1
====== End ======
In any event, I'm looking for some feedback on this striker character, who is in a party with a Shaman|Cleric leader, Rogue striker, Starlock controller, and Cleric|Fighter/Warden defender. The leader has excellent enabling powers, particularly those that grant charge attacks and the like. Basic strategy is crit fishing via multiple attacks (RoB and SoB), coupled with Avenger's Oath of Enmity feature. Currently the character is just at the brink of 7th level, but I'm looking to plan for the future. I'm particularly interested if any of the former WotC regulars (MwaO, zathris, Noctaem, etc.) whom I sometimes see posting here these days have any input.
We play with inherent bonuses, so the gear is about 1/2 of what might be expected for this level, but the DM sticks closely to our wish lists in recompense.
Many thanks!
====== Created Using Wizards of the Coast D&D Character Builder ======
Torqu, level 14
Half-Orc, Barbarian/Fighter, Draeven Marauder
Hybrid Talent Option: Barbarian Armored Agility
Inherent Bonuses
Auspicious Birth (Auspicious Birth Benefit)
Theme: Ironwrought
FINAL ABILITY SCORES
STR 22, CON 12, DEX 20, INT 9, WIS 16, CHA 11
STARTING ABILITY SCORES
STR 16, CON 11, DEX 15, INT 8, WIS 14, CHA 10
AC: 30 Fort: 32 Ref: 29 Will: 26
HP: 115 Surges: 10 Surge Value: 28
TRAINED SKILLS
Acrobatics +16, Athletics +18, Perception +15, Religion +11
UNTRAINED SKILLS
Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +10, Heal +10, History +6, Insight +10, Intimidate +9, Nature +10, Stealth +11, Streetwise +7, Thievery +11
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ironwrought Attack: Inevitable Strike
Half-Orc Racial Power: Furious Assault
Fighter Attack: Combat Challenge
Avenger Feature: Oath of Enmity
Barbarian Attack 1: Howling Strike
Fighter Attack 1: Brash Strike
Barbarian Attack 1: Swift Panther Rage
Barbarian Utility 2: Shrug It Off
Fighter Attack 3: Rain of Blows
Barbarian Attack 3: Thundering Howl
Fighter Attack 5: Brutal Advance
Fighter Utility 6: Kirre's Roar
Fighter Attack 9: Jackal Strike
Fighter Utility 10: Defensive Advance
Draeven Marauder Attack 11: Impaling Strike
Draeven Marauder Utility 12: Exultant Withdrawal
Barbarian Attack 13: Storm of Blades (replaces Desperate Fury)
FEATS
Level 1: Weapon Proficiency (Gouge)
Level 2: Disciple of Divine Wrath
Level 6: Superior Will
Level 8: Two-Handed Weapon Expertise
Level 10: Thirst for Battle
Level 11: Improved Defenses
Level 11: Icy Heart [retrained from Silvery Glow]
Level 12: Hybrid Talent
Level 14: Headsman's Chop
ITEMS
Frost Gouge +1 x1
Iron Armbands of Power (paragon tier) x1
Ring of Giants x1
Bestial Earthhide Armor +3 x1
Boots of the Mighty Charge x1
Lesser Badge of the Berserker +1 x1
Belt of Vim (heroic tier) x1
====== End ======
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