Peerless Archer FLetching ability-Silver Marches

Croaker said:
Crothian-

prereq's are: BAB +7; Craft: Bowmaking 10 ranks; proficient with any bow; Point Blank Shot; Far Shot; Precise Shot; Quickdraw

class features include a Sneak Attack progression, bonus to Craft: Bowmaking checks, the ability to ignore some amount of cover and/or concealment, a ranged version of the Power Attack feat, the ability to threaten with a bow like it was a reach weapon, and the ability to make magic arrows without having the Craft Magic Arms & Armor feat


Why do they need Quickdraw? Darn it. I've got a Ranger who fancies himself an archer, so this prestige class might be nice. I already have everything except BAB, ranks in craft Bower (that's becasue I'm only 4th level), and I need Farshot and Quickdraw. I'm already planning on taking Farshot.

Well, thanks for the information. :D
 

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Croaker said:
Magic javelins and other thrown weapons can be used at a good distance, and there are relatively few encounters where the shorter range increment would be terribly significant.

Any smart player with a bow that sights an enemy will immediately begin lobbing arrows in that direction, and if you have Distant Shot, your range limit is defined only by how far you can see.

A shortbow has a maximum range (without feats or enhancements) of 600 feet.

A composite shortbow has a maximum range (without feats or enhancements) of 700 feet.

A longbow has a maximum range (without feats or enhancements) of 1000 feet.

A composite longbow has a maximum range (without feats or enhancements) of 1100 feet.

Thrown weapons are limited to 5 range increments, not 10.

A javelin has a maximum range (without feats or enhancements) of 150 feet.

Thrown weapons have a serious disadvantage with range when compared to bows and the like. Every single player in my games, when they have the range, they use it. The shorter range is always significant when a) You don't have to worry about your weapon breaking or losing it or b] when someone else has a bow or the like.

Just look at the ranges and you should see why I don't have a problem with arrows priced the way they are. :)

Croaker said:
My main problem is the advantage you get from the rounding down of the XP cost...

I don't have my copy of Silver Marches with me right now, and I'm not interested in doing the math right this second, so how much do you end up saving in XP by rounding down?
 
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Croaker said:
Crothian-


Also, the table I referred to has a listing for the number of arrows you can make per day: +1 @ 25/day, +2 @6/day, +3 @3/day, +4@2/day, and +5 @1/day. This still works out correctly with the 50 arrows=1 weapon of equivalent power, but allows you to make less than 50 in one go. My main problem is the advantage you get from the rounding down of the XP cost...

This just occered to me, but rounding down doesn't always work in D&D. If it would benifit the (non) player character casting the spell, using the feat, etc then it is rounded down. If it is some general occerance (XP expendature for instance), I always round up. As another note, if you hadn't automatically rounded down, would it have gone up? I mean, was it .5 or above (normally causing you to round up)? Just currious here.

Also--as I'm sure you know, but others might not--if you rounded early in the equation, you come out with a skewed answer. If it doesn't fit either of these, then just chalk another one up to the WotC editing staff. As a rule, we seem to blame everything on them anyway (them or the "bean-counters").

Or you could ask the Sage. He's prolly preping his FAQ update for the Silver Marches right now anyway.
 
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How often do your players get into long-range combat? Do you have any long-ranged combat scenarios that you have used that were interesting? Most of my arrow combats are because of the players assaulting a defensible position. Range is typically no more than 200 ft.

/ds
 
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