Storminator
First Post
I find it very tricky to pull off, actually - done it a couple times recently where I had a cool scene/interaction in my head, rather than start with the NPC organically and see what happens. I think it's really difficult to have the scene in your head come out effectively in play, whereas stuff that just develops organically, I find flows a lot easier. So, I don't have much advice, but I'd say: better to start with the cool NPC, not the cool scene.
I definitely don't have a scene in mind. That way lies madness. I'm thinking: because of the way the PC backstory was built, this was a topic the player wanted to address. So I'm creating the NPC with the idea that he personifies that topic, then I throw him out there. I don't know where it's heading (death for the NPC is certainly one possibility! That's an exploration of the topic as well . . . ) but I just want to see where the player takes it.
PS