Cheiromancer said:
It does not overcome immunity to forms of energy, such as granted by Protection from Elements. Last sentence of the benefit description.
The basic idea is that this feat is to energy resistance as sure striking is to damage resistance. Maybe I should rename it "sure damaging?"
I took sure-striking as giving a +4 increase to a weapon's plus, for purposes of overcoming damage resistance ONLY. The cost of sure striking is +1.
I based the effect of the +1 to spell level by seeing what the real damage increase would be by increasing the spell level by +4, but with the extra damage applying to energy resistance only.
A double empowered Fireball was my base spell. It deals an extra 35 points of damage, or 17.5 extra if the critter saves. If the critter fails the save on a 3 or less, this averages at least +20 damage.
So the +1 spell level "sure damaging" effectively does an extra 20 points of damage for the purpose of overcoming energy resistance.
Since energy substition: sonic evades most energy resistances/immunities without increasing the spell level at all, I can't see this feat as unbalanced. It doesn't help against immune creatures, and it is hindered by unusually high resistances.
I'm willing to consider the feat overcoming only 10 points of energy resistance, but I'm curious what the reasoning would be behind that decision.
All very good points. Considering the limited use of this feat, I think it is probably balanced. I would make it a feat that has to be taken repeatedly for the effects to stack, however, other wise this would get messy when combined with Enhance Spell, Empower Spell, and Improved Metamagic.