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Pennywise, IT, Haunted Carnivals, New Campaign. Help?


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Re: Not very helpful, but...

Dave Blewer said:
Isn't the non D20 Game Little Fears specifically designed to deal with creatures like Pennywise and how to defeat them?
Yes, it is. I've got the book. If you want details from the book, just post here and I'll email you some ideas from that game when I get home tonight.
 

I like the DR10/belief bit, but you'll want to make sure that it's clear in your mind what exactly the players have to do to "believe" they can hurt it. Maybe use the mechanics for disbelieving an illusion in reverse?
 
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if you want to use Pennywise as a monster in a DnD capaign the important thing to rember is that the clown is only part of a much more powerfull monster. "It" is more like a god than a normal monster but it relise on it's verious forms to feed. in the end of the book they fought the creature on a metiphysical plane using an old sudo-native amiricanesk ritual called the ritual of chud.
so in a DnD setting the main monster would be on the astral plane and send forth verious corpral forms of it self to feed. mostly using the clown because if gains strength from fear and a child's mind can more easily belive the improbible than the adult mind.
the players then would fight the phisical forms but it would not harm the main part of the monster. when they are older they can go into the asteral plane and fight the cental "It". which is alot more belivable then a group of people just kicking an imortal being to death.
i hope this helps you out. It is my favorite SK novel and i have read just about all of them :)
 

yeah id like to know about little Fears please. Ive never heard of it.

Also, how would you reverse Disbelief?

I plan on doing the level 1 commoner bit for a couple games to get everyone together and then have them be level 5 with 13 years passing. Then i will eventually flashback with the characters at various times to show their past ...
 

Honestly, I hadn't thought how reversing disbelief would work...just thought it was a neat way of explaining the mechanic.
Thinking it through now...Normally, you don't get a saving throw to dibelieve an illusion until you've interacted with the illusion in some way, and discovered it not to be entirely what it appears. In the case of It, you would have to interact with one of its' physical manifestations and believe strongly enough that you can kill it to overcome its' defenses. Maybe in order to get the Belief bonus, you have to voluntarily fail your saving throws vs its' Major Illusions. It's not really in keeping with what happened in the book, but it works mechanically. And makes It that much nastier a creature to fight...
 

well im just going to ask them before they make thier characters, to list a couple childhood fears of their characters and have 'IT' play on that. What they come up with in game will fight it. It wont work when they reface it though ...
 

Angelsboi said:
yeah id like to know about little Fears please. Ive never heard of it.
Little Fears came out last year (2001) at GenCon. The subtitle is "The role-playing game of childhood terror."

The basic premise is that the "monster in the closet" is real--but only to children. As children age, they lose their belief in magic and other "un-natural" phenomena.

Beliefs have power in Little Fears. A child may order X-ray specs from the back of a comic book...and they'll work, simply because the child believes they will. But if the character ever fails a Belief Roll the item will no longer work. Little Fears is not a d20 game, but you could make a d20 game mechanic version of this: The child has to make a belief roll (maybe a Will Save), with a modifier of their Innocence level. In LF, Innocence is based on age; with a child having 8 points at age 6.

As children age, they lose their innocence--one point at each birthday. Plus, any time "belief magic" fails for the child, they lose some of their innocence (basically, after 10 failures, they lose 1 point of innocence, so they lose 1/10 of a point for each belief failure). D20 doesn't allow such a fine level, but you could run Belief as a % stat, like Sanity in Call of Cthulhu, if you want that much precision. You only need this statistic in the "childhood" portion of your game (if you decide to use it); you can just drop it once they're adults. As adults, Belief magic won't work--they'll have to fight the monster with "real" weapons.

With regard to fighting monsters with Belief magic in LF, the Belief is what gives the child protection. The carving knife becomes magical. Or the teddy bear rises to defend the child. Or the bedtime ritual bars the monster from leaving the Closetland. So failing a belief roll could be really bad during a big battle. ;)

And I really like ShadowWolf's reminder above. Maybe Pennywise is just IT's avatar. :D
 

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