Wulf Ratbane said:Have you read The Book of Nine Swords? I'll phrase my thoughts, sort of, in terms of BoNS.
(And I just have to throw this thought in since my brain is racing-- possibly the most important resource available to PCs, particularly in high level play, is the action. There is a lot you can do to balance combat encounters just with managing the resource of actions. The recent article about "The Big Six" magic items touches on this tangentially.)
To continue:
Simple spells are either always ready, or can be refreshed in a simple way, possibly not even requiring a significant action to do so.
Complex spells either cannot be refreshed until the end of the encounter, or must be refreshed using a significant action.
Exotic spells (to continue your format) cannot be refreshed more than once per day. If you ready an Exotic spell into one of your spell slots, you get to use it once per day.
Healing? Then we need a more precise definition first.Wulf Ratbane said:I'm still on the fence as to whether certain spells can change complexity based on whose spell list they appear on-- for example, healing might be complex for clerics and exotic for bards.
I'd second that devil's advice...(btw, looking forward to this thread)...my internal devil's advocate tells me that...a single ubiquitous classification [is] simpler to play...
Dreadmoore Doom said:I like deciding on the spells to prepare, but even more its using them in the right circumstance as "game changers". (Like polymorphing an opponent causing her to lose an artifact, for example) Its the open ended possibilities that magic creates, especially in desperate situations, that makes it fun for me. Everyone looks at the wizard with that request "don't you have a spell for this?"
The problem is waiting until you can cast these types of spells, and being ineffective at low levels. The combat "free" spell would be interesting.
I'd rather do that than fire a stupid crossbow (and miss all the time). But I don't want to be a "Gauntlet" wizard with one spell to be fired over and over and over, and that's all I can do - that seems more like what sorcerers are for.
I also don't like firing off a spell just because its my turn. If the fighter can chop thru all the kobolds in a few rounds, why waste a lightning bolt when we'll really need it against an ogre or something bigger.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.