I think actual dice can be part of a feel of a game. Percentile dice in a sciency/explorey Star Trek game feels right.
I agree wholeheartedly! I also think percentiles would be ideal for
Paranoia - the false precision would not be a disadvantage, but rather an evocative reflection of life in the psychotically bureaucratic Alpha Complex.
It's not so much whether a particular shot might receive a -17 instead of a -16; you'll note most percentile systems use 5 and 10 point adjustments to ease math at the table.
This is my point. If you like step sizes of 5%, you don't want d100. You want d20. Because d20 allows you to manipulate numbers like "13," and "+5," while percentile systems give you numbers like "87" and "+25."
One of the values of a percentile system is character growth is slowed.
No. Character growth can be set to any rate, including frustratingly slow
or even zero, in a game that uses dice of any size.
It allows a player to take action to progress a character and makes those adjustments quite small so many of them can be had.
I see! Then I have a question for you: Would you rather give your child five dollars allowance at the end of the week, or, would you rather pay out 1 cent every 20 minutes?
And there will be times when the 46 rolled hit, but would have missed without the last improvement.
Yes. And there would also be times when the imperfections in the dice rolled will skew the chances for rolling under
vs. above 46 will be greater than 5%.
Further, there are percentile systems where... the roll is used to approximate a bell curve probability.
Please explain how d100 is used to approximate a Gaussian distribution, and why this would be preferable to generating a Gaussian distribution using 3dX.
Runequst and the Basic role playing system problem is not its percentage system, it that most players want to be able to survive catching a hand grenade with their teeth.
That there are other complaints about RQ does nothing to change the fact that RQ would be much better always treating the ones die as a 0, or, (for those who can't live without pushing the upper limit on what one might be able to squint and
pretend is genuine rather than false precision), with all values divided by 5 and then converted to d20.