Philotomy Jurament
First Post
Oh that's nothing, what's really boring is time consuming stuff like:
Player: I push it a millimeter to the left. Anything?
DM: Some dust falls from around the bracket...
Player: I push it another millimeter to the left. Anything?
DM: A slight squeak.
Player: I get out my oil and put a few drops on it.
DM: You have to get it out of your pack. Are you letting go of the bracket?
Player: Yes.
DM: Okay, you're rooting through your pack...[rolls wandering monster check]
Player: Ready?
DM: No, you're still rooting through your pack...Ok.
Player: I push it another millimeter to the left. Anything?
DM: Nothing. But your hands are kinda slick, now.
Player: I wipe my hands.
DM: Okay.
Player: I push it another millimeter to the left. Anything?
[An hour later, we get to pushing it to up and to the right...]
Descriptive search...what a bore, huh?

Seriously, though, you have to use some judgment about the whole thing. You needn't run all searches with the same amount of detail, and as I mentioned, the players and the DM rapidly come to a "meeting of the minds" on how it works, in play. In special situations, or with new players, sometimes being very detailed and careful *is* fun. As everyone gets more experienced, you naturally introduce short-cuts. And the players start driving how detailed searches need to be.
I know it's not for everyone, but it does work very well (at least in my groups). And nobody is falling asleep at the table from boredom. Trust me.
Another good example is the sample action in the 1E DMG, where a player says: "Then I'll see if I can move any of the stone knobs and see if they operate a secret door! I'll push, pull, twist, turn, slide, or otherwise attempt to trigger the thing if possible." After several sessions of play, even that might become: "I'll manipulate the knobs to see if anything happens..." and the DM will understand what is being called for.
Player: I push it a millimeter to the left. Anything?
DM: Some dust falls from around the bracket...
Player: I push it another millimeter to the left. Anything?
DM: A slight squeak.
Player: I get out my oil and put a few drops on it.
DM: You have to get it out of your pack. Are you letting go of the bracket?
Player: Yes.
DM: Okay, you're rooting through your pack...[rolls wandering monster check]
Player: Ready?
DM: No, you're still rooting through your pack...Ok.
Player: I push it another millimeter to the left. Anything?
DM: Nothing. But your hands are kinda slick, now.
Player: I wipe my hands.
DM: Okay.
Player: I push it another millimeter to the left. Anything?
[An hour later, we get to pushing it to up and to the right...]
Descriptive search...what a bore, huh?


Seriously, though, you have to use some judgment about the whole thing. You needn't run all searches with the same amount of detail, and as I mentioned, the players and the DM rapidly come to a "meeting of the minds" on how it works, in play. In special situations, or with new players, sometimes being very detailed and careful *is* fun. As everyone gets more experienced, you naturally introduce short-cuts. And the players start driving how detailed searches need to be.
I know it's not for everyone, but it does work very well (at least in my groups). And nobody is falling asleep at the table from boredom. Trust me.

Another good example is the sample action in the 1E DMG, where a player says: "Then I'll see if I can move any of the stone knobs and see if they operate a secret door! I'll push, pull, twist, turn, slide, or otherwise attempt to trigger the thing if possible." After several sessions of play, even that might become: "I'll manipulate the knobs to see if anything happens..." and the DM will understand what is being called for.
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