shilsen
Adventurer
Valiant said:There are 2 sets of rules you are referring to here I think: the 1st set consists of the rules of the game, sometimes referred to as the mechanics (how the tables work, whats my exact bonus to hit, how you figure out surprise and what this allows for, how weapons speed factor works, when exactly does a spell go off in a round, when and how do charging rules apply etc. etc.) the players don't have to know this at all to play AD&D they are presented with a situation, and react. This should flow like real life (and not involve number crunching to calculate your exact chances. The more mechanical rules the players know, the more they understand there chances, and hence the less thrilling it feels.
I disagree on both counts. Firstly, many of the things listed above are things which, to me, are just as much part of the laws of nature for the game world as fire burning is in ours. For example, weapon speed factors govern how easy a weapon is to use in the game world, and any PC who's used them a bit should be able to know the difference between different weapons where that's concerned. And secondly, I don't think players understanding more mechanical rules makes things less thrilling. The role of chance (read: dice) in the game means that they can't calculate their exact chances, and even if they may know their own capabilities and options very well, they aren't (or at least, not always) going to know the capabilities and options of what they face, which can make things thrilling enough.
At least that is how Gygax presented the game. After playing long enough you start to figure this stuff out. But keeping the proper attitude helps.
I'd say a lot of the above stuff should be figured out pretty quick. And note that what counts as the proper attitude for you isn't shared by many others. That would certainly be the improper attitude by my standards.
The 2nd set of rules are the laws of nature that govern the world your PC lives in (fire burns, cats have claws etc.) These the PCs have a right to know (so I agree with you here)if the DMs laws (or rules) of natures differ greatly from real life then the players should be told how. This is information they would already know afterall. That doesn't mean they should be able to figure out there exact chances to do something (as occurs in 3E which uses stacked modifiers rather then tables).
As noted above, the fact that the PCs know a lot of things about their characters doesn't mean they know equally much about everything they interact with, and the role of luck drastically affects one's ability to calculate exact chances.
In short, your method of playing the game is only one among many, as is mine. Don't assume that it's automatically the best or most enjoyable one.