Hey all,
there were times, where a lot of players had problems to differ between Perception and Investigation (maybe some people still do). But after some time it was quite clear:
A couple of weeks ago, WotC released Unearthed Arcana Traps Revisited that includes playtest rules for traps. Reading it, I realized that they call for either a Perception check or an Investigation check to avoid the trap. The rules state:
It's even getting more confusing by the following example, given on page 2 (and there are more example like this within the rules):
So, it seems like WotC somehow handles those checks as if there would only be either one of them valid. But wouldn't it be much more plausible to require both checks for
I like the new rules about traps, but I think WotC should overthink this point. It seems like their intention of keeping the game simple is actually making it confusing (again).
Why not setting two DCs for each trap - one for perception and one for investigation. If things are really obvious (e.g. a pit trap with spears inside it), the DC for Investigation/Perception is low. But at least, that would be consistent.
Would be interested in your opinions.
Regards
Peter
there were times, where a lot of players had problems to differ between Perception and Investigation (maybe some people still do). But after some time it was quite clear:
- Perception means noticing things (through senses like spotting, hearing, tasting, etc.)
- while Investigation means deduction based on evidence.
A couple of weeks ago, WotC released Unearthed Arcana Traps Revisited that includes playtest rules for traps. Reading it, I realized that they call for either a Perception check or an Investigation check to avoid the trap. The rules state:
For the moment, this sounds plausible, but wouldn't an Investigation check require noticing those hints at first? What if a character doesn't see the evidence? Then it wouldn't be able to make deductions from it. And "scuff marks on a doorknob" are not so obvious that they doesn't require a Perception check, because they are an "auto success", are they?Unearthed Arcana Traps Revisited said:A Wisdom (Perception) check that reveals a tripwiredoesn’t tell the players what happens if they break the tripwire. They spot it before blundering into it, but must still decide what to do next. The nature of the item is not in question, but you might not spot it. A successful check reveals it.
An Intelligence (Investigation) check reveals that the scuff marks and wear pattern show that a doorknob can turn both ways, but is most often turned clockwise. The players must still decide how to open the door. The item is obvious, but its true nature is obscured. A successful check reveals the clues that point to the item’s purpose.
It's even getting more confusing by the following example, given on page 2 (and there are more example like this within the rules):
The descriptions speaks of "faint burn marks". So why is there no Perception check required to notice them? Usually "faint" indicates that something is "hard to see", isn't it? Contrary to this, "a DC 15 Intelligence (Investigation) check reveals ash and faint burn marks", although revealing requires Perception, not deduction (Investigation)!Unearthed Arcana Traps Revisited said:Fiery Blast
Simple trap (level 5–10, dangerous threat)
Trigger. Anyone stepping on the mosaic causes fire to erupt from it. Those openly wearing holy symbols of Pyremius don’t trigger this trap.
Countermeasures. A DC 15 Intelligence (Investigation) check reveals ash and faint burn marks in the shape of the fiery cone created by this trap. A DC 15 Intelligence (Religion) check allows a creature to destroy the trap by defacing a key rune in the mosaic; failing this check causes the trap to activate. A successful dispel magic (DC 15) cast on the runes destroys the trap.
So, it seems like WotC somehow handles those checks as if there would only be either one of them valid. But wouldn't it be much more plausible to require both checks for
- noticing a trap (by senses) and
- make deductions from those clues (if they are not obvious).
I like the new rules about traps, but I think WotC should overthink this point. It seems like their intention of keeping the game simple is actually making it confusing (again).
Why not setting two DCs for each trap - one for perception and one for investigation. If things are really obvious (e.g. a pit trap with spears inside it), the DC for Investigation/Perception is low. But at least, that would be consistent.
Would be interested in your opinions.
Regards
Peter
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