Kid Charlemagne said:True, but adventurers in such a setting would likely have day jobs that are slightly off-kilter: Bartenders, bouncers, messengers, muscle for crime lords, musicians, artists, and so on. For the most part, they have flexible schedules, and their jobs are so replaceable and dead end that if they lose one, they can just get another just like it. It's also not unreasonable in some of those instances for the DM to allow a boss that might be more flexible in allowing time off - even if he hates the PC and would liek to fire him, he may quickly develop skills that can't be cheaply gotten elsewhere. If you're talented, people will forgive a lot of flakiness.
Exactly. And with jobs come story hooks and character connections.
I'm thinking about stuff like having a scholarly bard who works at a bookshop, a young wizard "grad student" who teaches part-time at the College, a thief with some actual responsibilities within the guild. I'm thinking about "adventurers" who wouldn't necessarily consider themselves adventurers [and may not be as well-equiped for the job as a standard party]...but things happen, situations arise, and they find themselves smack dab in the middle.