One thing I'm always looking for as a DM is a way to make players feel special, that they stand out not just as heroes but from each other, so I thought about a way to give them benefits that don't require magic items or extra xp.
Basically, any time a player gets a perfect 20 on a roll, there's a 50% chance that they recieve "real world experience"
For example, a fighter is fighting orcs. He rolls a perfect 20 on his attack roll. Not only is it a possible crit, but there's a 50% chance he has learned a key weakness in how orcs tend to fight. If he gets the 50%, from now on when he fights orcs, he gains a +1 to attack against them.
When the party is getting hit by a fireball, the rogue rolls a perfect 20 on his reflex save. He not only passes, but he has seen a small opening in the fireball spell that he can exploit later. He gains a +1 to reflex saves against future fireball spells.
This can be as broad or as specific as the Dm wants, perhaps the bonus only applies against normal orcs, not classed orcs. Perhaps the bonus is only against fireballs from wizards, not sorcs, or not the spell like abilities of creatuers, only actually "spells"
Then if the same situation applies again, perhaps only give them a 25% chance. So if that fighter later on again rolls a perfect 20 against orcs, he has a 25% chance to now have a +2 against them.
You can customize this even further to hit each classes strengths and weaknesses. A fighter might have the straight up 50% for all swings, rangers might have a 80% chance against there favored enemies, and only 30% against other creatures, or maybe a 19-20 can activate the experience for a ranger's favored enemies. A wizard might activate it 70% on knowledge checks or spellcraft checks, rogues on reflex saves, etc.
The other nice thing about this system is that I can do it for monsters as well. Now I don't just have a gold dragon, but one who has a +3 to saves against fireballs, +2 to attacks against halflings and elves, and gets a +5 bonus to knowledge checks involving the high mountains. It allows an awesome amount of customization, but is not explained with weird magic or "just because" but actual living experience.
What do you guys think?
Basically, any time a player gets a perfect 20 on a roll, there's a 50% chance that they recieve "real world experience"
For example, a fighter is fighting orcs. He rolls a perfect 20 on his attack roll. Not only is it a possible crit, but there's a 50% chance he has learned a key weakness in how orcs tend to fight. If he gets the 50%, from now on when he fights orcs, he gains a +1 to attack against them.
When the party is getting hit by a fireball, the rogue rolls a perfect 20 on his reflex save. He not only passes, but he has seen a small opening in the fireball spell that he can exploit later. He gains a +1 to reflex saves against future fireball spells.
This can be as broad or as specific as the Dm wants, perhaps the bonus only applies against normal orcs, not classed orcs. Perhaps the bonus is only against fireballs from wizards, not sorcs, or not the spell like abilities of creatuers, only actually "spells"
Then if the same situation applies again, perhaps only give them a 25% chance. So if that fighter later on again rolls a perfect 20 against orcs, he has a 25% chance to now have a +2 against them.
You can customize this even further to hit each classes strengths and weaknesses. A fighter might have the straight up 50% for all swings, rangers might have a 80% chance against there favored enemies, and only 30% against other creatures, or maybe a 19-20 can activate the experience for a ranger's favored enemies. A wizard might activate it 70% on knowledge checks or spellcraft checks, rogues on reflex saves, etc.
The other nice thing about this system is that I can do it for monsters as well. Now I don't just have a gold dragon, but one who has a +3 to saves against fireballs, +2 to attacks against halflings and elves, and gets a +5 bonus to knowledge checks involving the high mountains. It allows an awesome amount of customization, but is not explained with weird magic or "just because" but actual living experience.
What do you guys think?