Orichin said:One thing I can recommend against is allowing the players to cast permanency on enlarge person. Especially on monks. I had one player get absolutely out of hand with a high level character (a lycanthropic elven monk that grew to size H and hit for 3d12+21 5 times per round-averaging 3 times the party's 2 paladins' combined damage per round-when he wasn't abusing his size to grapple dragons and swallow opponents whole.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.